Mega Man 3

Mega Man 3 featured the usual fare, except the 8 robot bosses from Mega Man 2 made a return on special stages after the usual 8. However, they won't be covered here again.

 

Needle Man

DL #017: Needle Man's fighting style is a lot like Metal Man's. He jumps high up and stops midair to let out a barrage of needlessort of a spread shot—leaving Mega Man little room to dodge all of them. He can jump from one side of the screen to the other in a snap, but sometimes he'll go halfway to throw Mega Man off.

  • Weapon used: Needle Cannon
  • Weak against: Gemini Laser

Magnet Man

DL #018: Magnet Man is pretty quick, as he'll hop all around, back and forth. To get in a clean shot, you'll have to time it so that you hit him when he's on the ground. His favorite attack is to stop on either side of the room and shoot three progressive magnet missiles upward, them using their proximity to fall right on top of a foe; he can also squirm, using his magnetic powers to pull Mega Man towards him.

  • Weapon used: Magnet Missiles
  • Weak against: Spark Shock and Shadow Blade

Gemini Man

DL #019: Right from the get-go, he uses his icy powers to create a clone of himself, both attacking at the same time. Both will attack with their arm cannons, and Mega Man can attack both of them, as attacking either will drop his energy meter. While his arm cannon isn't that powerful, the real danger is running into him or his clone.

  • Weapon used: Gemini Laser
  • Weak against: Search Snake

Hard Man

DL #020: He's the biggest of the robot bosses up to this point, and perhaps challenges Guts Man as the strongest. He uses his huge mass by jumping into the air and ramming into the floor, causing an earthquake, stopping everything in their tracks. With Mega Man immobilized, he'll use his hard knuckle attack to KO him.

  • Weapon used: Hard Knuckle
  • Weak against: Magnet Missile

Top Man

DL #021: This guy is very similar to Magnet Man. First, he'll loop three tops up into the air, where they'll stay until further command, all darting at Mega Man at once. Whether they hit or miss, Top Man will then start spinning around rapidly, dashing quickly in Mega Man's direction. He'll then simply keep repeating the same pattern.

  • Weapon used: Top Spin
  • Weak against: Hard Knuckle

Snake Man

DL #022: Snake Man is definitely a bruiser. His weapons are his search snakes, which crawl along the walls and floors, creeping under the range of a normal arm cannon, several at a time. However, his weapon is second to the real dangerand that's making contact with him; since he's so large and doesn't get high off the ground, Mega Man is bound to crash into him several times.

  • Weapon used: Search Snake
  • Weak against: Needle Cannon

Spark Man

DL #023: His attack style is such that he only fights in rooms with little space to maneuver. When he clicks his energy-conducting arms together, it creates a powerful spark that does either of two things: (1) Forms a big spark, which homes-in on Mega Man, or (2) creates a big spark that breaks into an 8-piece spread shot.

  • Weapon used: Spark Shock
  • Weak against: Shadow Blade

Shadow Man

DL #024: A contender for Quick Man's throne for fastest robot boss, Shadow Man is another no-nonsense fighter. His attack style is unpredictable, as he just jumps all over the place, flinging his shadow blades in all directions. Since he moves around so much, he's a very hard target to hit. Mega Man will need the right weapon to last long against this guy.

  • Weapon used: Shadow Blade
  • Weak against: Top Spin

 

 

Doc Robot

In order to stall Mega Man while he ran off with Gamma, Wily deployed this robot, it having the ability to take on the powers of Wily's past robots—the Mega Man 2 robots. After having a former boss robot lowered into the Doc Robot, it fights just like them.

     Weak against:

  • Air Man: Magnet Missiles and Spark Shock
  • Crash Man: Hard Knuckle and Top Spin
  • Metal Man: Magnet Missile and Hard Knuckle
  • Bubble Man: Shadow Blade and Spark Shock
  • Heat Man: Shadow Blade and Top Spin
  • Wood Man: Needle Cannon and Search Snake
  • Flash Man: Needle Cannon and Gemini Laser
  • Quick Man: Search Snake and Gemini Laser

Break Man

While Proto Man was running about, helping out his brother, Dr. Wily's version, Break Man, was trying fool Mega Man into thinking he and Proto Man were one in the same. Proto Man had caught wind of Break Man's intentions and thus trained his brother for the fight with Break Man.

  • Weak against: Only Mega Man's basic arm cannon

Kamegoro

In the waters of Skull Castle, Mega Man will find this thinga machine that produces turtles, one after the other, each faster than the one before. It has no weak point, however, as beating the turtles it produces will damage it instead. Since it's so high above, Mega Man may think it's not a threat itself, but the little streams of water shooting out of the pipes lining the walls and floor can propel him into it.

  • Weak against: Shadow Blade, Stop Spin and Search Snake

Yellow Devil: Take 2

The Yellow Devil is back after missing only one sequel. His attack pattern is exactly the same as it was in the first part, only he's a little slower this time. He makes up for it, though, by using a new attack that has him break apart, the pieces bouncing to the other side of the room in bunches. His eye never changes position, however.

  • Weak against: Hard Knuckle and Shadow Blade

Hologram megaman

It's the return of another Mega Man 1-type enemy. This time, unfortunately, there are 3 of them, each on three different ascending platforms. They can all use the same weapons as Mega Man, but he can only hit 1 of them. To confuse him, they stop every so often and use special teleporters to change platforms, leaving him to go after a fake if he's unlucky.

  • Weak against: Top Spin, Search Snake and Hard Knuckle

Wily's Pinbot

This thing uses its needle-like legs to slowly move along the ground. Its only weak spot is that little cannon underneath the ship, which will be firing looping shots at you. If Mega Man can get close enough to destroy it, Wily's ship will be damaged, changing form.

  • Weak against: Search Snake, Spark Shock and Hard Knuckle

Wily's Pinbot #2

With his cannon now gone, the top part of his ship opens up. Two blasters appear where the ship's eyes were, turning into cannons, each launching projectiles in Mega Man's direction. Hitting the windshield surrounding Wily is the only way to defeat it, but Mega Man will only have so many chances to hit it.

  • Weak against: Hard Knuckle and Search Snake

Gamma

The robot once made for peace is now under Wily's control. The head is the weak part, but Mega Man has to dodge the continuous looping projectiles to get in a shot. Blasting away half its energy will cause it to change.

  • Weak against: Shadow Blade and Hard Knuckle

Gamma #2

Now Wily's firmly in control. Gamma will now spit out little plate-shape projectiles, them both quick and accurate. Mega Man will have to blast the little bubble containing Wily to damage him. To stop Mega Man quickly, its spike-lined arm will try to strike him every so often. It could be a quick KO if he's not careful; you'll have to use that arm to jump up to the high platforms, in order to get in a clean shot with the right weapon.

  • Weak against: Top Spin and Search Snake