Stages

 
 

Every Mega Man game consists of a number of selectable robot stages followed by a castle inhabited by the game's major antagonist. In this section, a description of all of those stages will be listed, including which boss/bosses can be found; also, I'll be adding a boss rating, ranging from 1-10, signifying how hard each of those bosses are (10 being the hardest). The original series will be found here; the Game Boy games will be on the next page; and the Mega Man X stage listing is on the page after that. That last page will include any miscellaneous games that are important enough to be listed.

 

Mega Man:

  1. Guts Man- A dangerous unfinished construction area, located in the mountains, inhabited by robotic construction workers. Boss: Guts Man (6)
  2. Cut Man- Tall, heavily guarded building with the boss waiting atop the tower. Boss: Cut Man (7)
  3. Elec Man- A power plant littered with dangerous electrical equipment. Boss: Elec Man (10)
  4. Bomb Man- The outer limits of the appropriately named city, "Bomb Central"; it features many explosive obstacles. Boss: Bomb Man (5)
  5. Ice Man- An arctic-like island featuring disappearing-reappearing blocks and water obstacles. Boss: Ice Man (7)
  6. Fire Man- An intensely hot disposal factory containing pools of flame and other fiery obstacles. Boss: Fire Man (8)
  7. Wily Castle Stage 1- Starting at the outer wall of the castle, a minor-enemy-littered area followed by a long gap of spikes. Boss: Rock Monster (10)
  8. Wily Castle Stage 2- Back outside, a stage containing many pits and enemies attacking from below; also contains Cut Man and Elec Man as mid-bosses. Boss: Mega Man Clone (9)
  9. Wily Castle Stage 3- The inner halls of the castle (known as the "bowling alley board"). Contains small areas to navigate littered with octopus batteries and screw bombers. The final area contains rushing water. Boss: Bubble Contraption (5)
  10. Wily Castle Stage 4- The final leg of the castle, containing another gap of spikes, as well as clones of the other four robots. Boss: Wily Ship #1 (6) and Wily Ship #2 (7)

Mega Man 2:

  1. Air Man- High in the skies above Skull Castle. Contains all kinds of long gaps and airborne enemies. Boss: Air Man (3)
  2. Crash Man- A maze-like stage that starts out low but ends up high in the sky. Contains riding on lifts and lots of climbing. Boss: Crash Man (8)
  3. Metal Man- A factory containing floors mostly made of conveyor belts. Boss: Metal Man (4)
  4. Bubble Man- The waters surrounding skull castle. The stage is almost completely under water. Contains falling platforms, spike-lined ceilings and water-like enemies. Boss: Bubble Man (5)
  5. Heat Man- Well below the surface of Skull Castle, a place where the castle generates energy. Contains long areas of disappearing-reappearing blocks. Boss: Heat Man (8)
  6. Flash Man- Icy, flashing-light maze-like area containing multiple paths and lots of power-ups for the well-equipped. Boss: Flash Man (4)
  7. Wood Man- Deep into the woods in a stage made to resemble a huge tree. Contains wild-life-like enemies and obstacles. Boss: Wood Man (6)
  8. Quick Man- A robot-testing ground used to test the senses and speed. Contains areas of quick lasers and dark tunnels. Boss: Quick Man (8)
  9. Skull Castle Stage 1- Outer wall of the castle with a long upward trek. The main entrance at the end contains falling blocks. Boss: Dragon (8)
  10. Skull Castle Stage 2- Thermal area containing long areas of spike-lined floor and crushing spike devices. Boss: Wall Attack (6)
  11. Skull Castle Stage 3- Castle well containing spike-lined walls and giant robotic piranhas. Boss: Gutsdozer (6)
  12. Skull Castle Stage 4- Defensive combat zone containing false holographic floors, riding lifts and battling snipers. Boss: Defense System (9)
  13. Skull Castle Stage 5- Short stage with eight capsules containing clones of the first eight robots. The final capsule containing the stage boss appears when they're all defeated. Boss: Wily Ship #1 (6) and Wily Ship #2 (7)
  14. Skull Castle Stage 6- Castle catacombs with narrow passages and dangerous acidic liquid dripping from the ceiling. Boss: Wily Alien (8)

Mega Man 3:

  1. Hard Man- Hidden deep in the mountains. Area contains jaw traps, killer bees and contruction-like enemies. Proto Man is encountered here. Boss: Hard Man (8)
  2. Snake Man- A maze with walls designed to look like entangled snakes. Contains many snake-like enemies. Stage ends high in the sky, jumping between floating platforms while dodging bullets. Boss: Snake Man (9)
  3. Gemini Man- Glacial-like area containing polar enemies. Has areas littered with eggs; also has watery areas guarded by fish and mosquitos. Proto Man makes a quick appearance. Boss: Gemini Man (7)
  4. Needle Man- Outer limits of a city. Contains many pointy enemies, protruding spikes and strong defense. Boss: Needle Man: (6)
  5. Top Man- A glass-contained forest with unique enemies, such as top fiends and giant cats. Boss: Top Man: (4)
  6. Spark Man- An electrical plant with electricity running through the walls. Contains electrical and magnetic enemies and jumping across proximity ascending blocks. Boss: Spark Man: (6)
  7. Shadow Man- Toxic area with flames running through the walls. Has enemies that are both fiery and explosive; also, contains areas where the stage goes dark. Boss: Shadow Man (9)
  8. Magnet Man- A huge magnetic field with equally magnetic foes. Also contains disappearing-reappearing blocks while managing magnetism. Proto Man is encountered here again. Boss: Magnet Man (5)
  9. Spark Man Mining Stage- Returning here will find more of the same as the first time. Mid-boss: Metal Man (4). Boss: Quick Man (8)
  10. Gemini Man Mining Stage- Similar area to the first venture through. Mid-boss: Flash Man (6). Boss: Bubble Man (6)
  11. Shadow Man Mining Stage- Almost identical as the area encountered the first time through. Mid-boss: Wood Man (7). Boss: Heat Man (9)
  12. Needle Man Mining Stage- Now nighttime in the area, the enemies and obstacles are the same. Mid-boss: Air Man (5). Boss: Crash Man (8)
  13. Hard Man Mining Stage- Single-screen stage containing a fight with Break Man. Boss: Break Man: (2)
  14. Skull Castle Stage #1- Watery entrance containing spike-lined floors. The rest of the stage is cyclops-like guards and more spike dodging. Boss: Turtle Machine (4)
  15. Skull Castle Stage #2- Contains killer bees and jaw traps. What follows is a very long gap with spikes lining the walls and ceilings. Boss: Rock Monster (8)
  16. Skull Castle Stage #3- Maze-like trek upwards. Boss: Three Mega Man Clones (4)
  17. Skull Castle Stage #4- Castle basement containing pipework. Inhabited by Guts-Man-like droids. The final area contains eight capsules with eight clones of the first set of robots. Boss: No boss.
  18. Skull Castle Stage #5- Very short stage with only a fight with Wily. Boss: Wily's Pinbot #1 (3) and Wily's Pinbot #2 (8)
  19. Skull Castle Stage #6- Another very short stage containing only power-ups and a fight with Wily. Boss: Gamma (4) and Gamma #2 (9)

Mega Man 4:

  1. Toad Man: Watery stage starting with a trek through a rainy area; it leads to a drainage system where water tides affect movement. Boss: Toad Man (3)
  2. Bright Man- An electrical facility with both platform riding and hopping over huge spike gaps on robotic grasshoppers. Boss: Bright Man (8)
  3. Pharaoh Man- The beginning consists of quicksand and digging enemies; inside is a pyramid-like area, containing spike-dodging while riding on shooting platforms. Boss: Pharaoh Man (10)
  4. Ring Man- Area located high in the sky. Contains theme ring-like enemies and many instances of moving laser-like platforms that must be managed. Boss: Ring Man (9)
  5. Dust Man- A junkyard-type area with areas where the ceiling raises and lowers, trying to crush would-be intruders. Boss: Dust Man (6)
  6. Skull Man- A stage meant to resemble a prehistoric era. The walls are made of bones and robot dinosaur bones can be seen in the foreground. Boss: Skull Man (7)
  7. Dive Man- A stage almost completely under water. Contains large fish, changing tides, exploding mines and other robotic sea-life Boss: Dive Man (5)
  8. Drill Man- A rocky mine area made into a base. Contains sectional-appearing blocks. Boss: Drill Man (7)
  9. Cossack Citadel Stage #1- A snowy stage where the penetrating of the castle takes place. It starts to storm midway through, hindering the penetration attempts. Boss: Floor Breaker (5)
  10. Cossack Citadel Stage #2- The main hall of the citadel. Boss: Section Attack (7)
  11. Cossack Citadel Stage #3- Outside on the top part of the castle, a scrolling stage that requires lots of jumping on moving platforms. Boss: Wall Walkers (5)
  12. Cossack Citadel Stage #4- Final leg of the citadel, it with a split path. Boss: Cossack's Ship (6)
  13. Skull Castle Stage #1- A Hard-Hat-littered stage, featuring almost nothing but multiple forms of the little yellow pests. Boss: King Hard Hat (9)
  14. Skull Castle Stage #2- Like the stage before it, used to set up the boss by cannon-like enemies. Boss: Blast Cannon (7)
  15. Skull Castle Stage #3- Short stage that leads to capsules containing eight clones of the first set of robots. Boss: Wily Ship #1 (2) and Wily Ship #2 (8)
  16. Skull Castle Stage #4- A rather short trip through the castle basement, only robotic worms as enemies. Boss: Wily Ship #3 (9)

Mega Man 5:

  1. Gravity Man- A space-station-like area where the gravity reverses several times during the stage, Mega Man having to walk on the ceiling at points. Boss: Gravity Man (5)
  2. Gyro Man- A stage located high in the sky. Consists of areas where lifts must be managed and where many airborne foes lurk. Boss: Gyro Man (5)
  3. Crystal Man- A stage made entirely of crystal. Boss: Crystal Man (7)
  4. Napalm Man- A hidden artillery base located deep in the jungle. Contains explosive enemies and jungle-like foes. Boss: Napalm Man (5)
  5. Stone Man- Long stage located deep within the mountains. Contains many hidden areas and Hard Hats. Boss: Stone Man (6)
  6. Charge Man- The stage is one long ride on a train; it alternates between fighting in the train and on top of it. Boss: Charge Man (8)
  7. Wave Man- The opening area is pipe-lined, those pipes old and ready to crack. Next, bubbles must ridden upward. Finally, a small water craft must be driven through the ocean. Boss: Wave Man (8)
  8. Star Man- A space station located in deep space. The zero-gravity conditions make jumping difficult. Boss: Star Man (5)
  9. Proto Castle Stage #1- The entrance to the castle, consisting of mechanical tigers and other strong defense. Boss: Tankbot (6)
  10. Proto Castle Stage #2- Production facility of the castle, consisting of jumps that must be made on floating conveyor belts. Boss: Shieldbot: (7)
  11. Proto Castle Stage #3- Long stage on top of the castle that features riding on a moving formation of blocks. Boss: Freezebot (8)
  12. Proto Castle Stage #4- Short stage where the hall if being held up by bricks. As each brick is destroyed, the room gets smaller. Boss: Dark Man (7)
  13. Skull Castle Stage #1- Castle entrance followed by long stage that includes jumping on spinning wheels. Boss: Tower Bot (6)
  14. Skull Castle Stage #2- Basement of the castle where the pipe system must be navigated. The rest of the stage is comprised of many Hard Hats. Capsulated Bomber (5)
  15. Skull Castle Stage #3- A short stage that leads up to eight capsules with clones of the first set of robots. Boss: Wily Ship #1 (6)
  16. Skull Castle Stage #4- Short stage guarded by one cannon and a stilt robot. Boss: Wily Ship #2 (8) and Wily Ship #3 (8)

Mega Man 6:

  1. Blizzard Man- A frozen island with many ice-like enemies. Includes jumping across timed bombs resembling platforms. Boss: Blizzard Man (5)
  2. Flame Man- An oil field where pits consisting of that oil must be crossed; flame enemies try to ignite a fire. Boss: Flame Man: (9)
  3. Plant Man- An un-navigated forgotten area consisting of forest-like enemies that camouflage themselves. Some parts of the stage must be explored by jumping on springs. Boss: Plant Man (6)
  4. Tomahawk Man- A restricted area that resembles the old west, and it has cowboy-like enemies. Boss: Tomahawk Man (5)
  5. Yamato Man- An impregnable fortress containing many explosive enemies. Boss: Yamato Man (6)
  6. Knight Man- The capital of science in the form of a mediaeval castle. Boss: Knight Man (4)
  7. Wind Man- A mechanical tower that leads high up into the sky. Several wind tornado contraptions are embedded into the floor, propelling Mega Man upward.
  8. Centaur Man- An ancient city almost completely under water. Strangely, sections of the stage has floating water that moves up and down only on the ceiling. Boss: Centaur Man (7)
  9. X Castle Stage #1- Castle entrance that requires upward climbing. Utilization of the rush jet adapter is a must. Many floating cannons block the way. Boss: Track Rider (7)
  10. X Castle Stage #2- A closed-in hall-like area where some parts of the floor are holographic, as Mega Man can fall through them. Boss: Wall Crawler (9)
  11. X Castle Stage #3- The castle boiler room, where jumps must be made across scale-like platforms while dodging flame-dropping robots. The stage has a split path. Boss: Hard Hat Armor (3)
  12. X Castle Stage #4- Relatively short stage with many long gaps that must be jumped across while avoiding cannon fire and evil Beat robots. Boss: Mr. X's Ship (6)
  13. Skull Castle Stage #1- Outside of the castle leading to the inside. Features rooms lined with spikes where the Rush Jet must be used to make perfectly-timed looping jumps. Boss: Wilysaurus (6)
  14. Skull Castle Stage #2- An icy stage with areas containing disappearing-reappearing blocks. Boss: Rolling Cannon (8)
  15. Skull Castle Stage #3- Short water stage leading to eight capsules containing the first set of robots. Boss: No Boss
  16. Skull Castle Stage #4- Another short stage, this one guarded by one Hard-Hat-producing machine. Boss: Wily Ship #1 (5), Wily Ship #2 (6) and Wily Ship #3 (7)

Mega Man 7:

  1. Intro Stage- A very short trek through the edge of the city with a semi-battle with Bass. Boss: Bass (2)
  2. Freeze Man- An arctic area with ice-block-pushing bears and other frozen enemies. Boss: Freeze Man (8)
  3. Cloud Man- A hideout high in the sky. Contains weather-changing robots and difficult jumps. Boss: Cloud Man (6)
  4. Junk Man- A robotic dump-like area with magnetically engineered lifts and scrap heaps; the heaps present a sinking problem. Boss: Junk Man (6)
  5. Burst Man- A half-under-water stage in a chemical factory that contains jumping on bomb-like platforms, changing tides, and enemies that try to trap you in bubbles. Boss: Burst Man (8)
  6. Mid-stage- A short trek through the robot museum where Wily seeks to steal Guts Man back. Boss: Giant Clown (5)
  7. Claw Man- A Jurassic-Park-like forgotten area with many lizard- and Dinosaur-like enemies. Boss: Claw Man (9)
  8. Turbo Man- An auto part storage facility with many tire-like obstacles. Includes riding on a truck to get to the boss. Boss: Turbo Man (9)
  9. Spring Man- Besides the spring-like enemies, most of the stage is lined with springs that bounce Mega Man all over the place. Boss: Spring Man (5)
  10. Shade Man- A robotic graveyard that leads into a dungeon. Some parts of the stage must be navigated without light. Boss: Shade Man (7)
  11. Skull Castle Stage #- Castle hall containing spinning platforms; the lights go out when Mega Man is grounded, making it difficult. A short meeting with Bass follows. Boss: Guts Man (8)
  12. Skull Castle stage #2- Section of the castle with turtle statues adorning the walls. The area is inhabited by lots of Sniper Joes. Next is the real battle with Bass (8). Finally, treadmill-lile platforms must be traveled across in rooms lined with springs. Boss: Turtle Bot (8)
  13. Skull Castle Stage #3- A split-pathed stage containing more treadmill platforms, invisible platforms and moving, exploding platforms. Boss: Devil Chaser (7)
  14. Skull Castle Stage #4- Short stage that leads to eight capsules containing clones of the first eight robots. Boss: Wily Ship #1 (9) and Wily Ship #2 (10)

Mega Man 8:

  1. Intro Stage- A desert island with a hidden cavern beneath the sand. The boss is midway through. Boss: Giant Shellfish (7)
  2. Clown Man- Crazy toy-littered stage that includes riding atop small trains, jumping on blocks marked with "X," "O" and "?"s, each having its own quirk if Mega Man is standing on one when the bell-ringer in the background strikes a bell. Boss: Clown Man (7)
  3. Grenade Man- An artillery factory with explosive barrels and bomb platforms; giant sledgehammers swing back and forth, too. The end platforms have fuses that cause them all to blow up while Mega Man is walking over them. Boss: Grenade Man (7)
  4. Frost Man- An icy highway populated by penguins and the like. Giant lifts transport Mega Man upwards. There's two instances of jet sled riding over long areas. Also, floating ships drop ice blocks downward that machines push forward. Boss: Frost Man (6)
  5. Tengu Man- High above in the very windy skies. Features two instances of riding bubbles upwards while avoiding spikes that seek to pop them. Most of the stage is spent riding on Rush Jet, penetrating Tengu Man's inner-sanctum. Boss: Tengu Man (7)
  6. Mid-stage- A small building located just outside the outer wall of Wily Tower, followed by a short battle with Duo. Boss: Duo (6)
  7. Astro Man- A robotic jungle with disappearing-reappearing platforms. Contains two mazes that must be escaped from to continue on. Boss: Astro Man (9)
  8. Aqua Man- An underwater stage where Mega Man must swim, mostly through currents. Features a falling bridge coinciding with a mid-boss. Bomb platforms and more water are the final obstacle. Boss: Aqua Man (7)
  9. Sword Man- Boss: A sort of personal obstacle course where four trials must be overcome. Rising platforms on lava beds comprises the latter half of the stage. Sword Man (6)
  10. Search Man- Hideout hidden deep in the forest. Swinging over long gaps and dodging bombs thrown by robotic apes are a problem. The path leads to a military base with more swinging and spikes. Boss: Search Man (7)
  11. Wily Tower Stage #1- Catacombs of the castle, navigated mostly on a jet sled; contains dangerous jumps. Also, has several gaps that must be crossed by swinging over them. Boss: Dangler (8)
  12. Wily Tower Stage #2- Short upward trek followed by flying on Rush Jet for the rest of the stage, it scrolling to the right. Boss: Defense Ship (9)
  13. Wily Tower Stage #3- A mechanical tower containing spike pits that have to be crossed by riding on moving bomb platforms. What follows is a meeting with Bass (7). Soon after is the boss. Boss: Gel Monster (8)
  14. Wily Tower Stage #4- Eight capsules containing the original eight bosses, followed by the fight with Wily. Boss: Wily Ship #1 (9) and Wily Ship #2 (8)