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Every Mega Man game consists
of a number of selectable robot stages followed by a castle inhabited
by the game's major antagonist. In this section, a description of
all of those stages will be listed, including which boss/bosses can
be found; also, I'll be adding a boss rating, ranging from 1-10, signifying
how hard each of those bosses are (10 being the hardest). The original
series will be found here; the Game Boy games will be on the next
page; and the Mega Man X stage listing is on the page after
that. That last page will include any miscellaneous games that are
important enough to be listed.
Mega Man:
- Guts Man- A dangerous unfinished
construction area, located in the mountains, inhabited by robotic
construction workers. Boss: Guts Man (6)
- Cut Man- Tall, heavily guarded building
with the boss waiting atop the tower. Boss: Cut Man (7)
- Elec Man- A power plant littered
with dangerous electrical equipment. Boss: Elec Man (10)
- Bomb Man- The outer limits of the
appropriately named city, "Bomb Central"; it features many
explosive obstacles. Boss: Bomb Man (5)
- Ice Man- An arctic-like island featuring
disappearing-reappearing blocks and water obstacles. Boss: Ice Man
(7)
- Fire Man- An intensely hot disposal
factory containing pools of flame and other fiery obstacles. Boss:
Fire Man (8)
- Wily Castle Stage 1- Starting at
the outer wall of the castle, a minor-enemy-littered area followed
by a long gap of spikes. Boss: Rock Monster (10)
- Wily Castle Stage 2- Back outside,
a stage containing many pits and enemies attacking from below; also
contains Cut Man and Elec Man as mid-bosses. Boss: Mega Man Clone
(9)
- Wily Castle Stage 3- The inner halls
of the castle (known as the "bowling alley board"). Contains
small areas to navigate littered with octopus batteries and screw
bombers. The final area contains rushing water. Boss: Bubble Contraption
(5)
- Wily Castle Stage 4- The final leg
of the castle, containing another gap of spikes, as well as clones
of the other four robots. Boss: Wily Ship #1 (6) and Wily Ship #2
(7)
-
Air Man- High in
the skies above Skull Castle. Contains all kinds of long gaps and
airborne enemies. Boss: Air Man (3)
- Crash Man- A maze-like stage that
starts out low but ends up high in the sky. Contains riding on lifts
and lots of climbing. Boss: Crash Man (8)
- Metal Man- A factory containing floors
mostly made of conveyor belts. Boss: Metal Man (4)
- Bubble Man- The waters surrounding
skull castle. The stage is almost completely under water. Contains
falling platforms, spike-lined ceilings and water-like enemies. Boss:
Bubble Man (5)
- Heat Man- Well below the surface
of Skull Castle, a place where the castle generates energy. Contains
long areas of disappearing-reappearing blocks. Boss: Heat Man (8)
- Flash Man- Icy, flashing-light maze-like
area containing multiple paths and lots of power-ups for the well-equipped.
Boss: Flash Man (4)
- Wood Man- Deep into the woods in
a stage made to resemble a huge tree. Contains wild-life-like enemies
and obstacles. Boss: Wood Man (6)
- Quick Man- A robot-testing ground
used to test the senses and speed. Contains areas of quick lasers
and dark tunnels. Boss: Quick Man (8)
- Skull Castle Stage 1- Outer wall
of the castle with a long upward trek. The main entrance at the end
contains falling blocks. Boss: Dragon (8)
- Skull Castle Stage 2- Thermal area
containing long areas of spike-lined floor and crushing spike devices.
Boss: Wall Attack (6)
- Skull Castle Stage 3- Castle well
containing spike-lined walls and giant robotic piranhas. Boss: Gutsdozer
(6)
- Skull Castle Stage 4- Defensive combat
zone containing false holographic floors, riding lifts and battling
snipers. Boss: Defense System (9)
- Skull Castle Stage 5- Short stage
with eight capsules containing clones of the first eight robots. The
final capsule containing the stage boss appears when they're all defeated.
Boss: Wily Ship #1 (6) and Wily Ship #2 (7)
- Skull Castle Stage 6- Castle catacombs
with narrow passages and dangerous acidic liquid dripping from the
ceiling. Boss: Wily Alien (8)
-
Hard Man- Hidden
deep in the mountains. Area contains jaw traps, killer bees and
contruction-like enemies. Proto Man is encountered here. Boss: Hard
Man (8)
- Snake Man- A maze with walls designed
to look like entangled snakes. Contains many snake-like enemies. Stage
ends high in the sky, jumping between floating platforms while dodging
bullets. Boss: Snake Man (9)
- Gemini Man- Glacial-like area containing
polar enemies. Has areas littered with eggs; also has watery areas
guarded by fish and mosquitos. Proto Man makes a quick appearance.
Boss: Gemini Man (7)
- Needle Man- Outer limits of a city.
Contains many pointy enemies, protruding spikes and strong defense.
Boss: Needle Man: (6)
- Top Man- A glass-contained forest
with unique enemies, such as top fiends and giant cats. Boss: Top
Man: (4)
- Spark Man- An electrical plant with
electricity running through the walls. Contains electrical and magnetic
enemies and jumping across proximity ascending blocks. Boss: Spark
Man: (6)
- Shadow Man- Toxic area with flames
running through the walls. Has enemies that are both fiery and explosive;
also, contains areas where the stage goes dark. Boss: Shadow Man (9)
- Magnet Man- A huge magnetic field
with equally magnetic foes. Also contains disappearing-reappearing
blocks while managing magnetism. Proto Man is encountered here again.
Boss: Magnet Man (5)
- Spark Man Mining Stage- Returning
here will find more of the same as the first time. Mid-boss: Metal
Man (4). Boss: Quick Man (8)
- Gemini Man Mining Stage- Similar
area to the first venture through. Mid-boss: Flash Man (6). Boss:
Bubble Man (6)
- Shadow Man Mining Stage- Almost identical
as the area encountered the first time through. Mid-boss: Wood Man
(7). Boss: Heat Man (9)
- Needle Man Mining Stage- Now nighttime
in the area, the enemies and obstacles are the same. Mid-boss: Air
Man (5). Boss: Crash Man (8)
- Hard Man Mining Stage- Single-screen
stage containing a fight with Break Man. Boss: Break Man: (2)
- Skull Castle Stage #1- Watery entrance
containing spike-lined floors. The rest of the stage is cyclops-like
guards and more spike dodging. Boss: Turtle Machine (4)
- Skull Castle Stage #2- Contains killer
bees and jaw traps. What follows is a very long gap with spikes lining
the walls and ceilings. Boss: Rock Monster (8)
- Skull Castle Stage #3- Maze-like
trek upwards. Boss: Three Mega Man Clones (4)
- Skull Castle Stage #4- Castle basement
containing pipework. Inhabited by Guts-Man-like droids. The final
area contains eight capsules with eight clones of the first set of
robots. Boss: No boss.
- Skull Castle Stage #5- Very short
stage with only a fight with Wily. Boss: Wily's Pinbot #1 (3) and
Wily's Pinbot #2 (8)
- Skull Castle Stage #6- Another very
short stage containing only power-ups and a fight with Wily. Boss:
Gamma (4) and Gamma #2 (9)
-
Toad Man: Watery
stage starting with a trek through a rainy area; it leads to a drainage
system where water tides affect movement. Boss: Toad Man (3)
- Bright Man- An electrical facility
with both platform riding and hopping over huge spike gaps on robotic
grasshoppers. Boss: Bright Man (8)
- Pharaoh Man- The beginning consists
of quicksand and digging enemies; inside is a pyramid-like area, containing
spike-dodging while riding on shooting platforms. Boss: Pharaoh Man
(10)
- Ring Man- Area located high in the
sky. Contains theme ring-like enemies and many instances of moving
laser-like platforms that must be managed. Boss: Ring Man (9)
- Dust Man- A junkyard-type area with
areas where the ceiling raises and lowers, trying to crush would-be
intruders. Boss: Dust Man (6)
- Skull Man- A stage meant to resemble
a prehistoric era. The walls are made of bones and robot dinosaur
bones can be seen in the foreground. Boss: Skull Man (7)
- Dive Man- A stage almost completely
under water. Contains large fish, changing tides, exploding mines
and other robotic sea-life Boss: Dive Man (5)
- Drill Man- A rocky mine area made
into a base. Contains sectional-appearing blocks. Boss: Drill Man
(7)
- Cossack Citadel Stage #1- A snowy
stage where the penetrating of the castle takes place. It starts to
storm midway through, hindering the penetration attempts. Boss: Floor
Breaker (5)
- Cossack Citadel Stage #2- The main
hall of the citadel. Boss: Section Attack (7)
- Cossack Citadel Stage #3- Outside
on the top part of the castle, a scrolling stage that requires lots
of jumping on moving platforms. Boss: Wall Walkers (5)
- Cossack Citadel Stage #4- Final leg
of the citadel, it with a split path. Boss: Cossack's Ship (6)
- Skull Castle Stage #1- A Hard-Hat-littered
stage, featuring almost nothing but multiple forms of the little yellow
pests. Boss: King Hard Hat (9)
- Skull Castle Stage #2- Like the stage
before it, used to set up the boss by cannon-like enemies. Boss: Blast
Cannon (7)
- Skull Castle Stage #3- Short stage
that leads to capsules containing eight clones of the first set of
robots. Boss: Wily Ship #1 (2) and Wily Ship #2 (8)
- Skull Castle Stage #4- A rather short
trip through the castle basement, only robotic worms as enemies. Boss:
Wily Ship #3 (9)
-
Gravity Man- A space-station-like
area where the gravity reverses several times during the stage,
Mega Man having to walk on the ceiling at points. Boss: Gravity
Man (5)
- Gyro Man- A stage located high in
the sky. Consists of areas where lifts must be managed and where many
airborne foes lurk. Boss: Gyro Man (5)
- Crystal Man- A stage made entirely
of crystal. Boss: Crystal Man (7)
- Napalm Man- A hidden artillery base
located deep in the jungle. Contains explosive enemies and jungle-like
foes. Boss: Napalm Man (5)
- Stone Man- Long stage located deep
within the mountains. Contains many hidden areas and Hard Hats. Boss:
Stone Man (6)
- Charge Man- The stage is one long
ride on a train; it alternates between fighting in the train and on
top of it. Boss: Charge Man (8)
- Wave Man- The opening area is pipe-lined,
those pipes old and ready to crack. Next, bubbles must ridden upward.
Finally, a small water craft must be driven through the ocean. Boss:
Wave Man (8)
- Star Man- A space station located
in deep space. The zero-gravity conditions make jumping difficult.
Boss: Star Man (5)
- Proto Castle Stage #1- The entrance
to the castle, consisting of mechanical tigers and other strong defense.
Boss: Tankbot (6)
- Proto Castle Stage #2- Production
facility of the castle, consisting of jumps that must be made on floating
conveyor belts. Boss: Shieldbot: (7)
- Proto Castle Stage #3- Long stage
on top of the castle that features riding on a moving formation of
blocks. Boss: Freezebot (8)
- Proto Castle Stage #4- Short stage
where the hall if being held up by bricks. As each brick is destroyed,
the room gets smaller. Boss: Dark Man (7)
- Skull Castle Stage #1- Castle entrance
followed by long stage that includes jumping on spinning wheels. Boss:
Tower Bot (6)
- Skull Castle Stage #2- Basement of
the castle where the pipe system must be navigated. The rest of the
stage is comprised of many Hard Hats. Capsulated Bomber (5)
- Skull Castle Stage #3- A short stage
that leads up to eight capsules with clones of the first set of robots.
Boss: Wily Ship #1 (6)
- Skull Castle Stage #4- Short stage
guarded by one cannon and a stilt robot. Boss: Wily Ship #2 (8) and
Wily Ship #3 (8)
-
Blizzard Man- A frozen
island with many ice-like enemies. Includes jumping across timed
bombs resembling platforms. Boss: Blizzard Man (5)
- Flame Man- An oil field where pits
consisting of that oil must be crossed; flame enemies try to ignite
a fire. Boss: Flame Man: (9)
- Plant Man- An un-navigated forgotten
area consisting of forest-like enemies that camouflage themselves.
Some parts of the stage must be explored by jumping on springs. Boss:
Plant Man (6)
- Tomahawk Man- A restricted area that
resembles the old west, and it has cowboy-like enemies. Boss: Tomahawk
Man (5)
- Yamato Man- An impregnable fortress
containing many explosive enemies. Boss: Yamato Man (6)
- Knight Man- The capital of science
in the form of a mediaeval castle. Boss: Knight Man (4)
- Wind Man- A mechanical tower that
leads high up into the sky. Several wind tornado contraptions are
embedded into the floor, propelling Mega Man upward.
- Centaur Man- An ancient city almost
completely under water. Strangely, sections of the stage has floating
water that moves up and down only on the ceiling. Boss: Centaur Man
(7)
- X Castle Stage #1- Castle entrance
that requires upward climbing. Utilization of the rush jet adapter
is a must. Many floating cannons block the way. Boss: Track Rider
(7)
- X Castle Stage #2- A closed-in hall-like
area where some parts of the floor are holographic, as Mega Man can
fall through them. Boss: Wall Crawler (9)
- X Castle Stage #3- The castle boiler
room, where jumps must be made across scale-like platforms while dodging
flame-dropping robots. The stage has a split path. Boss: Hard Hat
Armor (3)
- X Castle Stage #4- Relatively short
stage with many long gaps that must be jumped across while avoiding
cannon fire and evil Beat robots. Boss: Mr. X's Ship (6)
- Skull Castle Stage #1- Outside of
the castle leading to the inside. Features rooms lined with spikes
where the Rush Jet must be used to make perfectly-timed looping jumps.
Boss: Wilysaurus (6)
- Skull Castle Stage #2- An icy stage
with areas containing disappearing-reappearing blocks. Boss: Rolling
Cannon (8)
- Skull Castle Stage #3- Short water
stage leading to eight capsules containing the first set of robots.
Boss: No Boss
- Skull Castle Stage #4- Another short
stage, this one guarded by one Hard-Hat-producing machine. Boss: Wily
Ship #1 (5), Wily Ship #2 (6) and Wily Ship #3 (7)
-
Intro Stage- A very
short trek through the edge of the city with a semi-battle with
Bass. Boss: Bass (2)
- Freeze Man- An arctic area with ice-block-pushing
bears and other frozen enemies. Boss: Freeze Man (8)
- Cloud Man- A hideout high in the
sky. Contains weather-changing robots and difficult jumps. Boss: Cloud
Man (6)
- Junk Man- A robotic dump-like area
with magnetically engineered lifts and scrap heaps; the heaps present
a sinking problem. Boss: Junk Man (6)
- Burst Man- A half-under-water stage
in a chemical factory that contains jumping on bomb-like platforms,
changing tides, and enemies that try to trap you in bubbles. Boss:
Burst Man (8)
- Mid-stage- A short trek through the
robot museum where Wily seeks to steal Guts Man back. Boss: Giant
Clown (5)
- Claw Man- A Jurassic-Park-like forgotten
area with many lizard- and Dinosaur-like enemies. Boss: Claw Man (9)
- Turbo Man- An auto part storage facility
with many tire-like obstacles. Includes riding on a truck to get to
the boss. Boss: Turbo Man (9)
- Spring Man- Besides the spring-like
enemies, most of the stage is lined with springs that bounce Mega
Man all over the place. Boss: Spring Man (5)
- Shade Man- A robotic graveyard that
leads into a dungeon. Some parts of the stage must be navigated without
light. Boss: Shade Man (7)
- Skull Castle Stage #- Castle hall
containing spinning platforms; the lights go out when Mega Man is
grounded, making it difficult. A short meeting with Bass follows.
Boss: Guts Man (8)
- Skull Castle stage #2- Section of
the castle with turtle statues adorning the walls. The area is inhabited
by lots of Sniper Joes. Next is the real battle with Bass (8). Finally,
treadmill-lile platforms must be traveled across in rooms lined with
springs. Boss: Turtle Bot (8)
- Skull Castle Stage #3- A split-pathed
stage containing more treadmill platforms, invisible platforms and
moving, exploding platforms. Boss: Devil Chaser (7)
- Skull Castle Stage #4- Short stage
that leads to eight capsules containing clones of the first eight
robots. Boss: Wily Ship #1 (9) and Wily Ship #2 (10)
-
Intro Stage- A desert
island with a hidden cavern beneath the sand. The boss is midway
through. Boss: Giant Shellfish (7)
- Clown Man- Crazy toy-littered stage
that includes riding atop small trains, jumping on blocks marked with
"X," "O" and "?"s, each having its own
quirk if Mega Man is standing on one when the bell-ringer in the background
strikes a bell. Boss: Clown Man (7)
- Grenade Man- An artillery factory
with explosive barrels and bomb platforms; giant sledgehammers swing
back and forth, too. The end platforms have fuses that cause them
all to blow up while Mega Man is walking over them. Boss: Grenade
Man (7)
- Frost Man- An icy highway populated
by penguins and the like. Giant lifts transport Mega Man upwards.
There's two instances of jet sled riding over long areas. Also, floating
ships drop ice blocks downward that machines push forward. Boss: Frost
Man (6)
- Tengu Man- High above in the very
windy skies. Features two instances of riding bubbles upwards while
avoiding spikes that seek to pop them. Most of the stage is spent
riding on Rush Jet, penetrating Tengu Man's inner-sanctum. Boss: Tengu
Man (7)
- Mid-stage- A small building located
just outside the outer wall of Wily Tower, followed by a short battle
with Duo. Boss: Duo (6)
- Astro Man- A robotic jungle with
disappearing-reappearing platforms. Contains two mazes that must be
escaped from to continue on. Boss: Astro Man (9)
- Aqua Man- An underwater stage where
Mega Man must swim, mostly through currents. Features a falling bridge
coinciding with a mid-boss. Bomb platforms and more water are the
final obstacle. Boss: Aqua Man (7)
- Sword Man- Boss: A sort of personal
obstacle course where four trials must be overcome. Rising platforms
on lava beds comprises the latter half of the stage. Sword Man (6)
- Search Man- Hideout hidden deep in
the forest. Swinging over long gaps and dodging bombs thrown by robotic
apes are a problem. The path leads to a military base with more swinging
and spikes. Boss: Search Man (7)
- Wily Tower Stage #1- Catacombs of
the castle, navigated mostly on a jet sled; contains dangerous jumps.
Also, has several gaps that must be crossed by swinging over them.
Boss: Dangler (8)
- Wily Tower Stage #2- Short upward
trek followed by flying on Rush Jet for the rest of the stage, it
scrolling to the right. Boss: Defense Ship (9)
- Wily Tower Stage #3- A mechanical
tower containing spike pits that have to be crossed by riding on moving
bomb platforms. What follows is a meeting with Bass (7). Soon after
is the boss. Boss: Gel Monster (8)
- Wily Tower Stage #4- Eight capsules
containing the original eight bosses, followed by the fight with Wily.
Boss: Wily Ship #1 (9) and Wily Ship #2 (8)
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