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Game
Boy Stages
Mega Man: Dr. Wily's Revenge:
- Cut Man- Tall, heavily guarded building
with the boss waiting atop the tower. Boss: Cut Man (7)
- Elec Man- A power plant littered
with dangerous electrical equipment. Boss: Elec Man (9)
- Ice Man- An arctic-like island featuring
disappearing-reappearing blocks and water obstacles. Boss: Ice Man
(8)
- Fire Man- An intensely hot disposal
factory containing pools of flame and other fiery obstacles. Boss:
Fire Man (8)
- Skull Castle- One-stage castle leading
to four capsules containing Flash Man, Quick Man, Bubble Man and Heat
Man. Boss: Enker (7)
- Wily's Space Node- Long stage containing
swarms of enemies, disappearing-reappearing blocks and spinning cut
blades. Boss: Wily Ship #1 (9) and Wily Ship #2 (8)
-
Air Man- High in
the skies above. Contains all kinds of long gaps and airborne enemies.
Boss: Air Man (4)
- Crash Man- A maze-like stage that
starts out low but ends up high in the sky. Contains riding on lifts
and lots of climbing. Boss: Crash Man (8)
- Metal Man- Metal Man- A factory containing
floors mostly made of conveyor belts; many instances of beds of crushing
spikes. Boss: Metal Man (4)
- Wood Man- Deep into the woods in
a stage made to resemble a huge tree. Contains wild-life-like enemies
and obstacles. Boss: Wood Man (7)
- Skull Castle- One-screen stage that
has four capsules that lead to the next set of four stages. After
defeating the four stages, a hole opens in the floor, leading to the
boss of the castle. Boss: Quint (2)
- Magnet Man- A huge magnetic field
with equally magnetic foes. Also contains disappearing-reappearing
blocks while managing magnetism. Boss: Magnet Man (5)
- Hard Man- Hidden deep in the mountains.
Area contains jaw traps, killer bees and contruction-like enemies.
Boss: Hard Man (8)
- Top Man- Top Man- A glass-contained
forest with unique enemies, such as top fiends and giant cats. Boss:
Top Man: (4)
- Needle Man- Outer limits of a city.
Contains many pointy enemies, protruding spikes and strong defense.
Boss: Needle Man: (6)
- Wily's Space Node- A Picaso-esque
stage, which is mostly one well-constructed maze. Boss: Wily Ship
#1 (5), Wily Ship #2 (5) and Wily Ship #3 (7)
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Snake Man- Snake
Man- A maze with walls designed to look like entangled snakes. Contains
many snake-like enemies. Stage ends high in the sky. Boss: Snake
Man (9)
- Gemini Man- Glacial-like area containing
polar enemies. Has areas littered with eggs; also has watery areas
guarded by fish and mosquitos. Boss: Gemini Man (7)
- Shadow Man- Toxic area with flames
running through the walls. Has enemies that are both fiery and explosive;
also, contains areas where the stage goes dark. Boss: Shadow Man (9)
- Spark Man- An electrical plant with
electricity running through the walls. Contains electrical and magnetic
enemies and jumping across proximity ascending blocks. Boss: Spark
Man: (6)
- Skull Castle- Short stage that ultimately
leads to the next set of four robots. Boss: Giant Octopus Battery
(6)
- Dust Man- A junkyard-type area with
areas where the ceiling raises and lowers, trying to crush would-be
intruders. Boss: Dust Man (6)
- Skull Man- A stage meant to resemble
a prehistoric era. The walls are made of bones and robot dinosaur
bones can be seen in the foreground. Boss: Skull Man (7)
- Dive Man- A stage almost completely
under water. Contains large fish, changing tides, exploding mines
and other robotic sea-life Boss: Dive Man (5)
- Drill Man- A rocky mine area made
into a base. Contains sectional-appearing blocks. Boss: Drill Man
(7)
- Skull Castle- Back in Skull Castle,
a short stage that sees Wily escape, leading to a short battle with
a boss. Boss: Punk (9)
- Skull Castle #2- Long enemy- and
obstacle-littered stage that starts in the basement and works its
way up. Boss: Wily Ship #1 (8) and Wily Ship #2 (9)
-
Toad Man- Watery
stage starting with a trek through a rainy area; it leads to a drainage
system where water tides affect movement. Boss: Toad Man (4)
- Bright Man- An electrical facility
with both platform riding and hopping over huge spike gaps on robotic
grasshoppers. Boss: Bright Man (8)
- Pharaoh Man- Pharaoh Man- The beginning
consists of quicksand and digging enemies; inside is a pyramid-like
area, containing spike-dodging while riding on shooting platforms.
Boss: Pharaoh Man (10)
- Ring Man- Area located high in the
sky. Contains theme ring-like enemies and many instances of moving
laser-like platforms that must be managed. Boss: Ring Man (9)
- Skull Castle- Starts with a battle
with a radar-dish-like enemy (6), followed by a short meeting with
Wily's latest robot. Boss Ballade (7)
- Crystal Man- A stage made entirely
of crystal; contains falling crystal shards. Boss: Crystal Man (7)
- Napalm Man- A hidden artillery base
located deep in the jungle. Contains explosive enemies and jungle-like
foes. Boss: Napalm Man (5)
- Charge Man- The stage is one long
ride on a train; it alternates between fighting in the train and on
top of it. Boss: Charge Man (8)
- Stone Man- Long stage located deep
within the mountains. Contains many hidden areas and Hard Hats. Boss:
Stone Man (6)
- Skull Castle- Back in Skull Castle,
it's another short stage followed by another meeting with Ballade
(8). Afterwards, Mega Man must escape the stage by working his way
through an explosive area where the stage is being destroyed section
by section.
- Wily's Space Node- Outside area guarded
by the Castle Guard (8). The inside leads to capsules containing clones
of the first eight robots.
- Wily's Space Node Stage #2- Fairly
long stage that leads to a battle with Wily. Boss: Giant Wily Bot
#1 (7), Giant Wily Bot #2 (8) and Wily Ship #1 (8)
-
Mercury- Stage filled
with treadmills that reverse polarity; also, has floors that raise,
crushing things against the ceiling. Boss: Mercury (6)
- Venus- Stage with some areas lined
with bubbles, some of them enemies. Some crabs encapsulated Mega Man
in bubbles, hoping they force him into spikes; also, several water-fall-type
areas have to be crossed. There's some bouncing on bubbles, too. Boss:
Venus (7)
- Mars- The Stardoids military base,
containing proximity mines and other explosive obstacles. In some
areas, platform-headed enemies try to lift Mega Man to the spikes
lining the ceiling. Boss: Mars (8)
- Neptune- The train transporting the
Stardroids goods. Inside, water flows all over the place; also, water
manes can be broken, flooding other areas. Boss: Neptune (7)
- Mid-stage- Abondoned Stardroid base
where Terra sics the Dark Moon on Mega Man. Boss: Rock Droid (7)
- Pluto- Stage littled with falling
platforms and rock areas inhabited by Drill-Man-like robots. Boss:
Pluto (8)
- Jupiter- A space station located
in a zero-gravity area. Most of the stage is icy and slippery. Boss:
Jupiter (5)
- Uranus- Underground-cavern-like stage
with cylindrical spinning platforms and regular moving platforms that
must be used to climb upwards. Boss: Uranus (8)
- Saturn- An ancient-looking area where
the gravity changes anywhere from heavy to none. Boss: Saturn (7)
- Space- A short battle with the ruler
of the Stardriods. Boss: Terra (6)
- Deep Space- A whole stage where Mega
Man rides inside the Rush Jet, riding towards Wily's space node. Boss:
Entry Guard (7)
- Wily's Space Node Stage #1- Long
stage divided between four past bosses. Boss: Enker (6), Quint (2),
Punk (8) and Ballade (7)
- Wily's Space Node Stage #2- Eight
capsules containing the original eight robots, followed by the first
fight with Wily. Boss: Sentry Arms (8)
- Wily's Space Node Stage #3- Another
short stage followed by another fight with Wily. Boss: Wily Ship #1
(8) and Wily Ship #2 (7)
- Outside- Wily reveals his true intentions,
raising Sunstar. Boss: Sunstar (10)
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