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Mega
Man X stages
Mega Man X:
- Intro Stage- The highway is in ruin
from the Maverick attack as the people flee the city. This stage features
helicopter attacks and falling sections of road Boss: Vile (Can't
be defeated)
- Chill Penguin- Icy arctic-type stage
with snowy obstacles, including robots that throw snowballs. Boss:
Chill Penguin (5)
- Spark Mandrill- Power station with
electricity running through the floors. Portions of the stage feature
power-outages. Boss: Spark Mandrill (9)
- Armored Armadillo- Series or recently
dug underground caverns. Features riding across parts of the stage
in flat mine carts. Boss: Armored Armadillo (6)
- Launch Octopus- Underwater stage
containing typical water enemies, upward currents leading to a bombing
vessel, and giant seaworms. Boss: Launch Octopus (8)
- Boomer Kuwanger- Tall weather tower
that requires lots of upward climbing; contains instances of riding
up lifts. Boss: Boomer Kuwanger (9)
- Sting Chameleon- Deep in the forest
where many camouflaging enemies lurk. Contains some small ponds, tunnels
with falling rocks, and swamps. Boss: Sting Chameleon (8)
- Storm Eagle- Airport where the Maverick
goods are being transported by plane. X must make his way over the
airport, over a series of floating platforms and onto a plane containing
the boss. Boss: Storm Eagle (6)
- Flame Mammoth- Industrial building
where metals are melted and molded for use on the reploid-making assembly
line. Boss: Flame Mammoth (8)
- Sigma's Fortress Stage #1- From the
outside of the castle to the inside, X must enter by jumping from
moving platforms. Some climbing must be done inside before a battle
with Vile (7). Moving on, the castle security system blocks the way
before the boss. Boss: Track Spider (9)
- Sigma's Fortress Stage #2- Stage
featuring platforms that move along a track; also, two of the first
two Maverick bosses can be found. Boss: Room Attack (9)
- Sigma's Fortress Stage #3- Stage
divided accordingly to accommodate the six remaining clones of the
Maverick bosses. Boss: Hover Tank (8)
- Sigma's Fortress Stage #4- Long climb
up a vertical shaft to get to Sigma. Boss: Sigma's Dog (7), Sigma
Body #1 (8) and Sigma Body #2 (10)
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Intro Stage- The
new Maverick production factory, featuring Mavericks right off the
assembly line; also, has walls that close-in quickly. Boss: Giant
Maverick (3)
- Wire Sponge- A weather-control station
with orbs that change the weather from torrent rain or extreme sun.
Boss: Wire Sponge (8)
- Morph Moth- A robot junkyard where
remains of Mavericks attack. Magnetic field runs through the ceiling,
pulling particles upward. Boss: Morph Moth (6)
- Flame Stag-A volcanic zone containing
rising beds of lava, platforms that sink into the magma, and deadly
pipe leakage that fire robots try to ignite. Boss: Flame Stag (9)
- Magna Centipede- The Maverick's central
computer system; contains a heavy security system and traps where
blocks fall, move and try to crush X Latter part of the stage has
a defense tracker that alerts the mid-boss to X's weaknesses. Boss:
Magna Centipede (7)
- Overdrive Ostrich- A desert base
with areas where bike-riding is optional. Heavy sandstorms comprise
the latter half of the stage. A rocket is ridden upward to face the
boss. Boss: Overdrive Ostrich (9)
- Bubble Crab- Deep-sea base that must
be entered by getting by the guarding cargo ship with a penetrating
laser. Electrical sea-like enemies inhabit the area. Boss: Bubble
Crab (8)
- Wheel Gator- Getting from the outside
to the inside of a Dinosaur Tank that's rampaging through the city;
contains directional platforms and traveling on the hatch of the tank
with robot ride armor. Boss: Wheel Gator (7)
- Crystal Snail- The Maverick's crystal
mine containing the Energen Crystal power supply; contains dangerous
slides down icy slopes and giant crushing slabs of ice. Boss: Crystal
Snail (8)
- Maverick Hideout Stage #1- First
stage of their mountain-based hideout; contains closing walls and
long spike gaps. Boss: Violen (8)
- Maverick Hideout Stage #2- Stage
mostly under water, containing the hideout's reactor. The biggest
danger is riding over spikes on moving vertical platforms. Boss: Serges
(9)
- Maverick Hideout Stage #3- Stage
with dangerous lifts and more directional platforms; has a split path,
both leading to long spike gaps where the Speed Burner must be utilized
to dash over them. Boss: Agile (8)
- Maverick Hideout Stage #4- Eight
capsules containing clones of the original eight Mavericks. Boss:
No boss.
- Maverick Hideout Stage #5- It's actually
back at Magna Centipede's stage, only going to the midway point before
the battle with the bosses. Boss: Fake Zero (9 [only if you haven't
collected Zero's parts]), Sigma Body #1 (8) and Neo Sigma (8)
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Intro Stage- Short
trek through the invaded Cain labs, the target of Doppler's new
Maverick outbreak. Boss: Giant Maverick (4)
- Blast Hornet- A Maverick artillery
base featuring treadmill-like platforms. Boss: Blast Hornet (7)
- Blizzard Buffalo- An Icy highway
that leads to Doppler Town's main power generator. Latter half of
the stage is snowy. Boss: Blizzard Buffalo (7)
- Gravity Beetle- Maverick air base
where X must battle across a rocket launch pad before riding a lift
into a Maverick plane. Boss: Gravity Beetle (8)
- Toxis Seahorse- Doppler Town's underground
drainage system where X must traverse through sewage; the latter part
of the stage features some underwater travel. Boss: Toxic Seahorse
(6)
- Volt Catfish- Doppler Town's computer
center guarded by a heavy security system. Riding platforms upward
is essential. Boss: Volt Catfish (7)
- Crush Crawfish- Seaside construction
area with underground tunnels. The venture leads to a Maverick submarine
base. Boss: Crush Crawfish (8)
- Tunnel Rhino- An underground crystal
mine that acts as an energy source; features falling rocks and dirt
patches that fall from the pipe system, forcing X downward. Boss:
Tunnel Rhino (7)
- Neon Tiger- A forest base inhabited
by wildlife-type enemies; contains mosquito platforms and spike-creating
ground reploids. Boss: Neon Tiger (9)
- Doppler Lab Stage #1- The basement
scrap heap containing such dangers as lowering spike-lined ceilings
and closing walls. Zero assists X against the mid-boss. Boss: Bit
and Byte combined (9)
- Doppler Lab Stage #2- The very top
of the neglected tower, looking out over the stormy countryside. Contains
long jumps necessitating the use of robot ride armor; also, a long
trek upward through spike-lined walls must be made by climbing on
slow-moving, platform-headed robots. Boss: Vile in robot ride armor
(4) and Vile (8)
- Doppler Lab Stage #3- Short stage
leading to eight capsules that contain clones of the original eight
Mavericks. After defeating them, another short area leads to the boss.
Boss: Dr. Doppler (8)
- Doppler Lab Stage #4- Underground
hangar with minimum security. This short stage leads to the game's
final boss. Boss: Sigma Body #1 (9) and Sigma Body #2 (10)
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Intro Stage- Short
trek through the Sky Lagoon, where a giant Maverick is attacking.
Magma Dragoon is accessing the damage. Back on the ground, X travels
through the destroyed city, with falling rocks and collapsing floors.
Boss: Giant Maverick (5)
- Web Spider- The jungle where Repliforce's
ultimate weapon is under construction. Includes intense waterfalls,
jumping on logs, and working your way around trees and other forest
life. Boss: Web Spider (7)
- Repliforce Ground Base- Defeating
any two of the Mavericks will bring you here before you can continue
on; its purpose is a short battle with the Colonel. Boss: Colonel
(8)
- Cyber Peacock- Cyber space, featuring
several trials to test speed. Hidden rooms are accessed by getting
a "S" on a given trial; "A" allows regular access,
while "B" makes X take the trial again. Latter half of the
stage features a reversing room. Boss: Cyber Peacock (8)
- Storm Owl- Stage where X gives chase
to a Repliforce ship that has taken off; his mission is to blast it
out of the air. To access the ship, a strong defense system must be
dealt with. Boss: Storm Owl (8)
- Magma Dragoon- An unstable volcanic
area containing geyser-like magma blasts, falling and raising fireballs,
and managing long beds of lava. Boss: Magma Dragoon (9)
- Jet Stingray- This stage is the pursuing
the Mavericks on a land chaser; a hover bike is used to chase them
through a ventilation system, then through their water base. Boss:
Jet Stingray (8)
- Split Mushroom- An abandoned lab
now operational, X needing to destroy it. Has several instances of
climbing up long spiral stairs. Other dangers include pairs of spike
clamps that try to crush X and vertical lifts. Boss: Split Mushroom
(8)
- Slash Beast- A military train moving
Repliforce supplies. X must jump from section to section, as small
reploids blow up the hatches connecting the train. It leads to a station,
onto another train where the boss awaits. Boss: Slash Beast (9)
- Frost Walrus- A Repliforce snow base,
where further creation of their weapon is taking place. Contains dangerous
ice slides, quick-forming ice platforms, and lots of snow. Latter
half of the stage has frozen blocks that must be blasted through,
some containing frozen enemies. Some robots freeze entire sections
of the stage. Boss: Frost Walrus (5)
- Repliforce Air Base Stage #1- From
the outside of the ship to the inside, featuring clusters of minor
enemies. Boss: Colonel (8)
- Repliforce Air Base Stage #2- Inside
the complex awaits one of two bosses. [If playing as X] Boss: Double
(8) [If playing as Zero] Boss: Iris (9)
- Repliforce Air Base Stage #3- Short
stage with eight capsules containing the original eight Mavericks.
Boss: Death Sigma (7), Sigma Body #2 (9), Sigma Bodies #3 and #4 (10)
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Mattrex- An unstable
rocky, volcanic area where lava courses through sections of the
stage at timed intervals. Other lava traps are all around. Boss:
Mattrex (8)
- Grizzly Slash- You start by jumping
from one transporting truck to another. When you come upon land, a
short cave leads to the boss. Boss: Grizzly Slash (7)
- Squid Adler- First you'll ride on
a Ride Chaser, where you'll have to jump fast and blow up walls. The
rest of the stage requires shooting 2-pronged switches, often located
far apart, to get through openings. Boss: Squid Adler (8)
- Izzy Glow- This is a well-protected
fortress. Once inside, you'll travel up a stairwell and battle a sentry
mid-boss. The final area is within the defense system, where you'll
have to climb walls while being attacked by security capsules. Boss:
Izzy Glow (6)
- Duff McWhale- This whole stage is
a battle with a Maverick ship—the
U-555. You'll battle its front, back and top as the screen scrolls
accordingly. Boss: Duff McWhale (6)
- The Skiver- The Repl-Airforce base
where bombs are set all over the place; the latter part of the stage
includes riding lifts up, down and diagonally. Boss: The Skiver (7)
- Axle the Red- A long jungle with
deadly plant life; vines and ropes must be traversed while fighting
spiked roses and robotic insects. Boss: Axle the Red (8)
- Dark Dizzy- This is a planetarium
where everything is made to go slower. Later on, gravity must be switched
around to walk on bot the ceiling and floor. Boss: Dark Dizzy (7)
- Sigma Complex Stage 1- Cosmic area
loaded with enemies and numerous laser traps (reminiscent of Quick
Man's stage from Mega Man 2). Boss: Rock Monster (9)
- Sigma Complex Stage 2- Another cosmic
area crammed with enemies, this time with many difficult spike-lined
traps. Boss: Room Attack: (9)
- Sigma Complex Stage 3- Yet another
cosmic area, this time with dangerous jumps from moving/falling platforms
and more spike traps. [If playing as X] Boss: Zero (8) [If playing
as Zero] Boss: X (7)
- Sigma Complex Stage 4- More of the
same, with many rolling mines and deadly spinning triangles. Disappearing-reappearing
blocks must be used to go forward; 8 capsules with the first 8 Mavericks
will be found here, too. Boss: Sigma Body #1 (9) and Sigma Body #2
(9)
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