The Mega
Man universe is littered with tons of weapons and items for the Blue
Bomber to find. Along with the weapons he can collect from the robot
bosses, there are several different kinds of recovery items and adapters.
The first page will be broken up into 3 sections: (1) Recovery Items,
(2) Adapters and (3) Misc. Page 2 will cover the Mega Man X weapons/items;
page 3 will cover all the weapons collected from the robot bosses throughout
the series; page 4 will deal exclusively with Mega Man 8 and
Mega Man and Bass weapons. To see which of these items appear
in which game, check out the manuals section.
-Recovery Items-

Small/Large Energy Pellets- These are used to recover
lost energy in Mega Man's energy meter. The small ones recover 3 bars,
while the large ones recover 1/3 of the whole meter.

Small/Large Weapon Energy- These recover the energy
of the weapon Mega Man has currently selected. The amount they recover
is equivalent to how much the energy pellets recover to the regular
energy meter.
Robot Crystal- The first
Mega Man was the only game to award points. Collecting these small crystals,
contained within enemies, adds points to your total after defeating
a stage.
1-Up- Collecting these gives Mega Man another
life.
Yashici- Perhaps the rarest of all items in the
history of Mega Man, this only appeared once in the first part. It recovers
all of Mega Man's energy as well as all his weapon energy. It also awarded
100,000 points—the only game to award points.
Energy Tank- Using one of these will recover all
the energy in Mega Man's meter. Depending the game, Mega Man can stock
somewhere between 4 and 9 of these.
Weapon Tank- Using one of these will recover the
the energy level of all of Mega Man's weapons. Their stock also depends
on the game.
Mega Tank- These recover Mega Man's regular energy
as well as the energy of all his weapons. The stock of this item is
usually low.
Super Tank- These are basically the same as the
Mega Tank. There's absolutely no difference. They, too, can only be
held in a low stock.
Small Energy Tank- These don't do anything in
particular; however, when 4 of these are collected, they become 1 regular
energy tank.
-Adapters-
Magnet Beam- Found on Elec Man's stage in the
first game, the Magnet Beam acts as a step for Mega Man to climb up.
The longer the step created, the more energy it consumes.
Item-1- This item creates a platform that travels
slowly upward, allowing the user to reach new heights. Each use drains
a portion of energy.
Item-2- The predecessor to Rush Jet, this jet
sled can be used to quickly travel over long gaps. Its
energy decreases each second it's in use.
Item-3- This item is also known as the "Wall
Walker," as it only travels upward after coming into contact with
a wall. It goes much higher than Item-1, but it drains energy each second
it's on the screen.
Rush Coil- Mega Man's canine pal beams in to assist
Mega Man by becoming a trampoline, sending Mega Man almost 4-times more
than his regular jump.
Rush Marine- Rush becomes a submarine for underwater
travel. He can be controlled to a tee, though its energy drains pretty
quickly.
Rush Jet- Rush becomes a jet to travel over huge
gaps or areas too dangerous for regular travel. Again, its energy drains
pretty quickly while in use. While it could be controlled to a tee in
its first appearance, it could only be steered up and down in later
parts.
Balloon Adapter- This
creates a a moving platform that goes upward—very similar to Item-1.
Wire Adapter- This allows Mega Man to launch a
grappling hook from his arm-cannon. It can only be launched upward,
to help Mega Man reach high platforms.
Super Arrow- This item has 2 uses: (1) It can
be stuck to a wall, acting as a step upward, or (2) it can act as a
jet similar to Item-2 and Rush Jet. The arrow can also harm some enemies.
Beat- Activating Beat will have this attack bird
fly around Mega Man, protecting him from any minor enemies that get
in his way. Later in the series, he's used to rescue Mega Man when he
falls into a pit.
Mega Arm- Mega Man receives this item in part
5 of the Game Boy series. It replaces the Mega-buster, allowing Mega
Man to perform different tricks with it. It also appears in Mega Man
7.
Reach Item- This is an adapter for the Mega-arm;
it allows Mega Man to reach items that are far away, pulling them in
from long distances.
Grab Item- Another adapter for the Mega-arm, this
allows Mega Man to grab and hit an enemy repeatedly.
Tango- Another of Mega Man's robotic friends.
Tango acts as a combo of Rush and Beat.
Rush Power Armor- Rush transforms into an armor
for Mega Man, allowing him to power up and unleash a powerful punch.
Its energy is limitless, though it needs to be charged up. While activated,
it prevents Mega Man from sliding.
Rush Jet Armor- Rush transforms into a jet pack
for Mega Man to use. It can only go so high before it runs out of steam;
however, it recharges itself when Mega Man is grounded.
Rush Super Adapter- Found in Mega Man 7,
this armor combines the power of the earlier Rush Power and Jet armor,
allowing Mega Man to fly and throw powerful punches.
-Miscellaneous-
/
Bolts/P-Chips-
Both of these items serve the same purpose: They're collected and traded
in to either Dr. Light or Auto in order for them to make items for Mega
Man.
Energy Balancer- If purchased, this item will
allow Mega Man to collect weapon energy while not currently having a
weapon selected; it sorts the energy for him, giving it to the weapon
with the lowest energy level.
Exit Velocity- This allows Mega Man to exit from
a stage he's re-exploring—only after having defeated the boss of that
stage.
Proto Shield- Given to Mega Man by his brother,
this shield allows Mega Man to block enemy attacks and other projectiles.
Surprise Box- Found in Mega Man 3, these
will produce a random item when hit, ranging from weapon energy to energy
tanks of all kind.
Weapon Conserver- When purchased, it cuts the
amount of energy used for weapons in half.
Beat Tablet- Collecting these tablets, anywhere
from 4-10 of them (depending on the game), allows Dr. Light to finish
creating Beat, who then joins Mega Man in battle.
Stardroid Crystals- 4 of the Stardroids hold each
hold one of these. Collecting all 4 of them allows Mega Man to use the
ultimate weapon.
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