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Mega Man X Weapons The weapons in the X games are generally the same as in the original series, save for a cosmetic difference. But X does have other abilities that the original Mega Man didn't have. The below are separated into 3 sections: Energy items, Ride Armor and Adapters.
-Energy Items-
-Robot Ride Armor- The Robot Ride Armor appears in all of the the Mega Man X games; depending on the game, the number of vehicles available changes. All of them are represented in the third game by little chips that activate each armor on a special pad. Below are the chips and the armor you can receive by collecting them.
This is the basic armor. It can be used to dash and throw powerful punches.
It, too, can be used to throw punches, the drills adding more power; however, it can be charged up to throw a punch with even more power. It also has the ability to hover.
This armor turns X into a war machine. Out of its arms, missiles and other powerful explosives can be charged and unleashed.
While this armor was solely made for underwater use, it can be used on land, though it can only take slow, lumbering hops. In the water, it can be used to jump extra high, shoot heat-seeking missiles, and avoid strong currents.
-Adapters-
All of the adapters that X can use are found in these capsules. Dr. Light hid these all over the world for X to find. In each game, X can receive 4 armor upgrades—arm, leg, head and body. The powers offered differ in each game. Below are the upgrades available in each part. (X3 had 4 special capsules, which allowed Mega Man an upgrade on an upgrade, but he could only choose to have one of them; they'll be marked in purple. X5 had eight capsules, each containing pieces for 2 different kinds of armor.) Mega Man X:
Mega Man X2:
Mega Man X3:
Mega Man X4:
Mega Man X5:
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