Mega Man X Weapons

The weapons in the X games are generally the same as in the original series, save for a cosmetic difference. But X does have other abilities that the original Mega Man didn't have. The below are separated into 3 sections: Energy items, Ride Armor and Adapters.

 

-Energy Items-

Large/Small Energy Pellets- These restore some of X's regular energy. The small pellets increase X's meter by 3 bars, while the large one recovers an approximate of 1/3 the whole meter.

Small/Large Weapon Energy- These will restore energy to the weapon that X has currently selected (or the weapon with the lowest total while X has no weapon selected). The amount of energy they restore is the same as the regular energy pellets.

1-Up- This will give X another life to play with.

Heart Tank- When X starts the game, his meter is very small. Finding these, 8 in all for each game, will increase his meter by 2 bars.

Energy Tank- These work differently than their regular Mega Man counterparts. Once collected, they are never lost. They can be refilled again and again, providing you do the work to fill them. When X collects an energy pellet when his meter is full, the energy transfers over into these tanks.

Weapon Tank- Similar to energy tanks, these are filled when X collects weapon energy while the energy levels of all of his weapons are full. When used, all of X's weapon energy will be restored.

Extra Bodies- When X starts a stage, this item lets him start with 4 extra lives instead of 2.

Injured Reploid: These can show up anywhere, pleading for X or Zero's help. Saving them from enemy captivation restores some some energy and also rewards you with an extra life.

Exit Velocity- This allows X to escape from a stage after having defeated the boss of that stage.

 

-Robot Ride Armor-

The Robot Ride Armor appears in all of the the Mega Man X games; depending on the game, the number of vehicles available changes. All of them are represented in the third game by little chips that activate each armor on a special pad. Below are the chips and the armor you can receive by collecting them.

- Hawk Armor

This is the basic armor. It can be used to dash and throw powerful punches.

- Drill Armor

It, too, can be used to throw punches, the drills adding more power; however, it can be charged up to throw a punch with even more power. It also has the ability to hover.

- Chimera Armor

This armor turns X into a war machine. Out of its arms, missiles and other powerful explosives can be charged and unleashed.

- Marine Armor

While this armor was solely made for underwater use, it can be used on land, though it can only take slow, lumbering hops. In the water, it can be used to jump extra high, shoot heat-seeking missiles, and avoid strong currents.

 

-Adapters-

All of the adapters that X can use are found in these capsules. Dr. Light hid these all over the world for X to find. In each game, X can receive 4 armor upgrades—arm, leg, head and body. The powers offered differ in each game. Below are the upgrades available in each part. (X3 had 4 special capsules, which allowed Mega Man an upgrade on an upgrade, but he could only choose to have one of them; they'll be marked in purple. X5 had eight capsules, each containing pieces for 2 different kinds of armor.)

Mega Man X:

  1. Arm Upgrade- This, the X-buster, is given to him by Zero, or, less conviently (and a secret to may), found hidden in a capsule on Flame Mammoth's stage. It gives X the ability to further charge his arm cannon;. also, he can use it to charge up all other weapons.
  2. Leg Upgrade- X is simply given the ability to dash.
  3. Body Upgrade- X's defense is increased; also, he can break blocks with his chest while climbing.
  4. Head Upgrade- Improves X's defense again and allows him to break blocks with his head.

Mega Man X2:

  1. Arm Upgrade- It allows X to charge up his X-buster further, and it gives him the ability to charge up all of the weapons acquired from enemies.
  2. Leg Upgrade- Already having a dash ability, this allows X to dash while in the air.
  3. Body Upgrade- When hit, a temporary protective shield surrounds X, limiting him from getting hit more than once.
  4. Head Upgrade- X can use his helmet to help him search and find hidden items and passageways.

Mega Man X3:

  1. Arm Upgrade- Lets X charge up his X-buster even further. When fully charged, he can release a double-charged blast, 1 at a time. If timed correctly, the 2 will form together for a really powerful blast.
  2. Leg Upgrade- Again, X gains the ability to dash in the air—this time upward, an ability he didn't have in the last part.
  3. Body Upgrade- Reduces the damage X takes from enemy attacks by 50%.
  4. Head Upgrade- At the start of a stage, it will map out the area, showing X where all the hidden items are.
  5. Special Arm Upgrade- The X-buster will become even more powerful, allowing a 3rd blast.
  6. Special Leg Upgrade- Mega Man receives a double air dash, allowing him reach heights otherwise unreachable earlier.
  7. Special Body Upgrade- This will increase Mega Man's defense even further.
  8. Special Head Upgrade- This will allow Mega Man to use his weapon energy to charge a powerful blast, destroying everything on-screen.

Mega Man X4:

  1. Arm Upgrade- There are actually 2 capsules for the arm upgrade. They are (1) Stock, which will allow you to charge up 4 X-buster shots at once, and (2) Plasma, which allows enormous X-buster shots, capable of penetrating anything.
  2. Leg Upgrade- Allows X the ability to dash in the air—confined to only going left and right; however, it also allows him to hover in the air for a few seconds.
  3. Body Upgrade- Creates a defensive shield around X whenever an enemy attack makes contact; also, protects X while charging up a Nova Strike.
  4. Head Upgrade- A special ability that lets X use his weapons without draining any energy at all; however, if charged with the X-buster, they will lose weapon energy.

Mega Man X5:

  1. Falcon Armor- On 4 of the 8 worlds rest Light Capsules that contain four armor pieces—arm, leg, head and body—that make up this armor. This allows you to fly for a period of time, but you can't use special weapons during that time.
  2. Gaia Armor-On the other 4 worlds rest the other Light capsules, containing the pieces for this armor. This increases defense and firepower, and it allows you to walk in spike traps and break special bricks. But your mobility and range decreases, and you can't air dash.