Robot Boss Weapons

This page will cover all of the weapons that Mega Man acquires from the robot bosses, including sub-bosses like Enker. The page is divided into 3 sections: The original series, the Game Boy games, and the Mega Man X games. Even though lots of the weapons found in the Game Boy games can be found in the original series, they'll be mentioned twice. (Energy consumption will be listed after each, represented by letters; Mega Man X weapons can all be charged up, so a class won't be listed.) Note: Zero's weapons/abilities are listed in red.

Consumption Class Key:

[L = Low] [H = High] [V = Varies depending on how hard the button is pushed or if the weapon could be charged up]

 

Mega Man:

  1. Guts Power- Allows Mega Man to pick up and throw huge boulders that he otherwise couldn't manage before. (Class = H)
  2. Cut Blade- A scissor-like protrusion that acts as a boomerang. (Class = L)
  3. Elec Beam- Powerful long-range electrical blast that travels three directions—up, down and forward. Each blast can score multiple hits. (Class = L)
  4. Bomb Blaster- Allows Mega Man to throw giant-sized bombs, them detonating seconds after being thrown. Only one can be thrown at once. (Class = H)
  5. Ice Beam- A singular icicle-shaped ice blast. It severely damages enemies of fire and can freeze other enemies in their tracks. (Class = L)
  6. Fireball- Powerful fire blasts that can be shot out one at a time. Each time one is shot, it creates a temporary shield of fire around the user, damaging all who touch it. (Class = L)

Mega Man 2:

  1. Air Shooter- Releases three mini tornados up into the air. For maximum damage, all three must strike the target at once. (Class = L)
  2. Crash Bomber- Quick-moving bomb that latches onto surfaces before detonating, sometimes scoring multiple hits per explosion; they can destroy some walls, too. (Class = H)
  3. Metal Blade- Round razor-tipped blades that can be thrown in succession; Mega Man can throw these in eight different directions. (Class = L)
  4. Bubble Lead- Acidic bubble blasts that travel along the ground damaging anything in their path. (Class = L)
  5. Atomic Fire- Small, quick flame blast; it can be charged up to three levels, each releasing a bigger, more powerful flame blast. (Class = V)
  6. Time Stopper- Weapon that allows Mega Man to stop time, freezing all enemies in their tracks; some enemies are immune to its effect. (Class = H)
  7. Leaf Shield- Activates a shield of leaves that circles and protects the user—if the user remains at rest. Moving will cause it to be thrown left or right. (Class = H)
  8. Quick Boomerang- Small boomerangs that can be thrown three at a time. Their range is short, but they can score multiple hits. (Class = L)

Mega Man 3:

  1. Hard Knuckle- It resembles a boxing glove; it hovers and then suddently darts forward, its horizontal path controlled by the player. They can destroy some walls. (Class = H)
  2. Search Snake- Small ground-traveling snakes that can navigate up walls and ceilings; they can be thrown three at a time. (Class = L)
  3. Gemini Laser- Long beam that ricochets off walls, floors and ceilings, always at a forty-five-degree angle. Its on-screen time is long. (Class= L)
  4. Needle Cannon- Can fire tiny needles, one after another, at a fast rate. (Class = L)
  5. Top Spin- Allows Mega Man to spin like a top, damaging anything that he makes contact with. The amount of damage depends on how much contact is made. (Class = V)
  6. Spark Shock- Can fire short, round electrical blasts one at a time. (Class = L)
  7. Shadow Blade- Ninja star that can be thrown in eight different directions; its range is short. (Class = L)
  8. Magnet Missile- Small magnets that move forward until it tracks a target, which will cause it to change direction, seeking the target. (Class = L)

Mega Man 4:

  1. Rain Flush- Throws a tiny capsule into the air that causes it to pour down acid rain. (Class = H)
  2. Flash Stopper- Weapon that allows Mega Man to stop time, freezing all enemies in their tracks; Mega Man can shoot his regular Mega-buster while using this item. Some enemies are immune to its effect. (Class = H)
  3. Pharaoh Shot- Fireball that can be thrown forward one at a time. The longer the button is held, the bigger and more powerful the fireball will be. (Class = V)
  4. Ring Boomerang- Quick ring-shaped boomerang that is capable of scoring multiple hits during its short-ranged trek. (Class = L)
  5. Dust Crusher- Block of gunk that can be thrown forward. Contact with a wall will force it to break apart, each little piece able to damage foes. (Class = L)
  6. Skull Barrier- Surrounds the user with a shield of skulls. It disappears after something makes contact with it; if contact is not made, it'll stay activated until its energy is drained. Class = V)
  7. Dive Missile- Heat-seeking torpedoes that never stop moving until they make contact with a target; they can't lock on to some enemies. (Class= L)
  8. Drill Bomb- Drill-shaped missiles that travel forward, damaging anything in their path; they can break some walls. (Class = L)

Mega Man 5:

  1. Gravity Hold- Gravity blast that causes almost all minor enemies to be pulled into the stratosphere. (Class = H)
  2. Gyro Attack- A spinning propellor-like blade that can be thrown forward one at a time. (Class = L)
  3. Crystal Eye- Crystal sphere that can be thrown forward one at a time; hitting a wall will cause it to break into three, each bouncing around the room for a limited time. (Class = L)
  4. Napalm Bomb- Short-range blocks of dynamite that explode not long after being released; three can be thrown at a time. (Class = L)
  5. Power Stone- Causes a temporary shield of three circular expanding-range stones to surround the use; for maximum damage, all three must crash into a foe at once. (Class = H)
  6. Charge Kick - When selected, it powers up Mega Man's slide attack, making it a weapon. (Class = L)
  7. Water Wave- Low ground-traveling wave that obstructs anything in its path. (Class = L)
  8. Star Crush- Creates a shield of stars that circles and protects the user; it can be thrown by pushing in a direction. (Class = H)

Mega Man 6:

  1. Flame Blast- Flame that loops downward, rising upward for a short period after hitting the ground. (Class = L)
  2. Blizzard Attack- Causes a four-flake snowstorm to form and travel forward; for maximum effect, all four must hit the target at once. (Class = H)
  3. Plant Barrier- Surrounds the user with a temporary shield of flower petals; it cannot be thrown, and it disappears when it comes in contact with a foe. (Class = H)
  4. Silver Tomahawk- Spinning blade that loops upward when thrown; covers a wide area. (Class = L)
  5. Yamato Spear- Tiny spearheads that can be thrown forward one at a time. (Class = L)
  6. Knight Crush- Short-range spiked ball that can thrown like a boomerang in any of four directions; it arcs up and returns when grounded,arcs down and returns when thrown while in the air. (Class = L)
  7. Centaur Flash- Powerful flash that is capable of killing almost all minor enemies. (Class = H)
  8. Wind Storm- Single wind blast that travels along the ground, damaging things in its path; can lift minor enemies up off the screen. (Class = L)

Mega Man 7:

  1. Freeze Cracker- Small ice pellets that can be thrown outward, in any of four directions, one at a time; they break into three smaller pellets if they hit a wall, bouncing around the room. They can freeze most liquids. (Class = L)
  2. Thunder Bolt- Big spark that can be thrown forward; can be used to power-up electrical equipment. (Class = L)
  3. Junk Shield- A shield made of tiny junk particles that surround and protect the user; it slowly deteriorates with each instance of enemy contact. (Class = V)
  4. Danger Wrap- Bubble that arcs upward when thrown, encasing any enemy it hits in a bubble; it drops bombs if down is pressed while it's activated. (Class = L)
  5. Slash Claw- A short-ranged slice attack that Mega Man can use to rip enemies apart. (Class = L)
  6. Scorch Wheel- A shield of fire that surrounds and protects the user until thrown in a direction—only left and right. It can burn some trees.(Class = H)
  7. Noise Crush- Small sonic blast that travels forward. Can be powered up if the user deflects it off a wall and receives the returning blast, doubling the power of the next blast. (Class = L)
  8. Wild Coil- Mega Man can throw two bouncing coils left and right at the same time; can be charged up to release one big bouncing coil. (Class = V)

Mega Man 8:

  1. Tornado Hold- Throws down a circular field which opens an air blast upward, sending anything caught underneath it flying upward; Mega Man can use it to reach high platforms. (Class = L)
  2. Astro Crash- Extremely powerful weapon that causes a short meteor storm. (Class = H)
  3. Flame Sword- A short-ranged sword that can be swung forwardbest used in close combat. It can be charged up to shoot out flame blasts. (Class = V)
  4. Thunder Claw- Short electrical beam that can be shot forward; it can also be used to swing from floating hooks. (Class = L)
  5. Homing Sniper- Creates a target that surrounds Mega Man, targeting enemies it comes in contact with, shooting three heat-missiles in their direction. (Class = H)
  6. Ice Wall- Ice blast that travels along the ground, damaging anything in its path; can freeze most enemies in their tracks. (Class = L)
  7. Flash Bomb- Bomb that can be thrown forward, detonating on impact. If they hit a wall, they'll latch on, detonating shortly after. (Class = L)
  8. Water Balloon- A small water balloon that can be thrown forward, traveling in a small arc. (Class = L)
  9. Mega Ball- Soccer ball that Mega Man can use to bounce even higher than his normal jump; also, he can kick it in an enemy's direction.

Mega Man and Bass:

  1. Ice Wall- Creates a solid block of ice in front of Mega Man; it can be used as a step up and can be pushed left or right be nudging it. (Class = H)
  2. Remote Mine- A slow-moving push-button bomb that can be moved around with the control pad. It destructs when the button is hit, but it sometimes explodes on impact. (Class = L)
  3. Spread Drill- A single large drill that slowly loops downward when released. Hitting the button again makes it break into two smaller drills; hitting it again makes four really small drills. (Class = H)
  4. Tengu Blade- A spinning blade that loops slightly upward, bouncing off walls. It also gives the user the ability to do a slashing dash. (Class = L)
  5. Wave Burner- Turns Mega Man's arm-cannon into a short-ranged flame thrower, with the flame waving up and down. It can be used to light some fuses. (Class = L)
  6. Copy Vision- Creates a hologram of Mega Man directly in front of where he's standing, it rapidly blasting pellets directly forward. Fooled enemies will focus their attacks on itinstead of on Mega Man. (Class = V)
  7. Lightning Bolt- Mega Man stops wherever he is and commands powerful lightning bolts at least three times; he's invulnerable to attacks while using it. (Class = H)
  8. Magic Card- Sharp-ended card that can be thrown in three different directions, though its range is rather short; it can be used to grab out-of-place items. (Class = L)

Mega Man: Dr. Wily's Revenge:

  1. Cut Blade- A scissor-like protrusion that acts as a boomerang. (Class = L)
  2. Elec Beam- Powerful long-range electrical blast that travels three directions—up, down and forward. Each blast can score multiple hits. (Class = L)
  3. Ice Beam- A singular icicle-shaped ice blast. It severely damaged enemies of fire and can freeze other enemies in their tracks. (Class = L)
  4. Fireball- Powerful fire blasts that can be shot out one at a time. Each time one is shot, it creates a temporary shield of fire around the user, damaging all who touch it. (Class = L)
  5. Flash Stopper- Weapon that allows Mega Man to stop time, freezing all enemies in their tracks; some enemies are immune to its effect. (Class = H)
  6. Quick Boomerang- Small boomerangs that can be thrown three at a time. Their range is short, but they can score multiple hits. (Class = L)
  7. Bubble Lead- Acidic bubble blasts that travel along the ground damaging anything in their path. (Class = L)
  8. Atomic Fire- Small, quick flame blast; it can be charged up to three levels, each releasing a bigger, more powerful flame blast. (Class = V)
  9. Mirror Shield- Arcing shield that appears in front of the user; it can deflect enemy projectiles back at them, damaging them; it drains energy as the button is held down. (Class = V)

Mega Man 2:

  1. Air Tornado- Releases three mini tornados up into the air. For maximum damage, all three must strike the target at once. (Class = L)
  2. Crash Bomber- Quick-moving bomb that latches onto surfaces before detonating, sometimes scoring multiple hits per explosion; they can destroy some walls, too. (Class = H)
  3. Metal Blade- Round razor-tipped blades that can be thrown in succession; Mega Man can throw these in eight different directions. (Class = L)
  4. Leaf Shield- Activates a shield of leaves that circles and protects the user—if the user remains at rest. Moving will cause it to be thrown left or right. (Class = H)
  5. Magnet Missiles- Small magnets that move forward until it tracks a target, which will cause it to change direction, seeking the target. (Class = L)
  6. Hard Knuckle- Weapon that resembles a boxing glove; it hovers and charges forward, sometimes having a heat-seeking property. They can destroy some walls. (Class = H)
  7. Top Spin- Allows Mega Man to spin like a top, damaging anything that he makes contact with. The amount of damage depends on how much contact is made. (Class = V)
  8. Needle Cannon- Can fire tiny needles, one after another, at a fast rate. (Class = L)
  9. Sakugarne- Allows Mega Man to use a drill-like pogo stick to hop around, mainly onto enemies. (Class = V)

Mega Man 3:

  1. Search Snake- Small ground-traveling snakes that can navigate up walls and ceilings; they can be thrown three at a time. (Class = L)
  2. Gemini Laser- Long beam that ricochets off walls, floors and ceilings, always at a forty-five-degree angle. Its on-screen time time is long. (Class= L)
  3. Shadow Blade- Ninja star that can be thrown in eight different directions; its range is short. (Class = L)
  4. Spark Shock- Can fire short, round electrical blasts one at a time. (Class = L)
  5. Dust Crusher- Block of gunk that can be thrown forward. Contact with a wall will force it to break apart, each little piece able to damage foes. (Class = L)
  6. Skull Barrier- Surrounds the user with a shield of skulls. It disappears after something makes contact with it; if contact is not made, it'll stay activated until its energy is drained. Class = V)
  7. Dive Missiles- Heat-seeking torpedoes that never stop moving until they make contact with a target; they can't lock on to some enemies. (Class= L)
  8. Drill Bombs- Drill-shaped missiles that travel forward, damaging anything in their path; they can break some walls. (Class = L)
  9. Screw Crusher- Throws a razor-tipped blade upward, it looping down-right or down-left—depending on which direction Mega Man is standing. (Class = L)

Mega Man 4:

  1. Rain Flush- Throws a tiny capsule into the air that causes it to pour down acid rain. (Class = H)
  2. Flash Stopper- Weapon that allows Mega Man to stop time, freezing all enemies in their tracks; Mega Man can shoot his regular Mega-buster while using this item. Some enemies are immune to its effect. (Class = H)
  3. Pharaoh Shot- Fireball that can be thrown forward one at a time. The longer the button is held, the bigger and more powerful the fireball will be. (Class = V)
  4. Ring Boomerang- Quick ring-shaped boomerang that is capable of scoring multiple hits during its short-ranged trek. (Class = L)
  5. Crystal Eye- Crystal sphere that can be thrown forward one at a time; hitting a wall will cause it to break into three, each bouncing around the room for a limited time. (Class = L)
  6. Napalm Bomb- Short-range blocks of dynamite that explode not long after being released; three can be thrown at a time. (Class = L)
  7. Power Stone- Causes a temporary shield of three circular expanding-range stones to surround the use; for maximum damage, all three muse crash into a foe at once. (Class = H)
  8. Charge Kick - When selected, it powers up Mega Man's slide attack, making it a weapon. (Class = L)
  9. Ballade Cracker- Explosive bubble-like item that can be thrown in eight different directions, exploding on impact; it breaks some walls. (Class = L)

Mega Man 5:

  1. Grab Buster- Tiny electrical spark that damages enemies while stealing their energy and transferring it to Mega Man. (Class = L)
  2. Bubble Bomb- Bubbles that travel upward, waving back and forth, each dangerous to touch. (Class = L)
  3. Photon Missiles- Big torpedo that quickly blasts forward after a short stall. (Class = L)
  4. Salt Water- Glob of water that loops forward, splashing to the ground, breaking apart into smaller globs.
  5. Break Dash- Gives Mega Man the ability to do a forward slashing dash; its range is pretty short and it must be charged up. (Class = H)
  6. Electric Shock- A long blast of electricity that can be shot forward; however, it stays attached to Mega Man's arm cannon, and he can't move while it's active. (Class = L)
  7. Deep Digger- Gives Mega Man the ability to pick up and throw loose boulders. (Class = H)
  8. Black Hole- Forms a temporary expanding-range shield of energy around the user. (Class = H)
  9. Spark Chaser- Little beam that dashes in up to four directions before disappearing; it follows enemies wherever they go. (Class = L)

Mega Man X:

  1. Shotgun Ice- Tiny ice pellet that can freeze most enemies still; when charged, it creates a forward-moving jet sled made of ice.
  2. Electric Spark- Electrical blast that can be thrown forward; when charged, it creates a field of electrical energy that blasts both left and right.
  3. Rolling Shield- A rolling energy ball that immediately loops down and travels along the ground; when charged, it creates a temporary shield around X.
  4. Homing Torpedo- A heat-seeking missile that tacks down and damages enemies; when charged, it blasts three missiles instead of one.
  5. Boomerang Cutter- A scissor-like blade that acts as a boomerang loops up and returns when grounded, loops down and returns when thrown while in the air; when charged, two huge boomerangs are sent swirling left and right.
  6. Chameleon Sting- A green, compact three-directional ray that charges forward; when charged, it just strengthens the power of the blast.
  7. Storm Tornado- A compact wide-width air blast that slowly moves forward; when charged, it creates a compact vertical blast of wind instead.
  8. Fire Wave-Turns X's X-buster into a short-range flame thrower, draining energy as the button is held; when charged, it releases a huge flame blast.
  9. Hadouken- Fireball received from secret Dr. Light capsule; it can destroy all minor enemies in one shot.

Mega Man X2:

  1. Strike Chain- A short-ranged chain that strikes forward, clinging onto most walls; when charged, it makes the chain bigger and gives it more reach.
  2. Sonic Slicer- Two rotating blades bounce back and forth off of walls; when charged, five blades shoot upward and then descend downward.
  3. Spin Wheel- Big blade that falls to the ground, spinning across the floor, breaking through most bricks; when charged, a wheel breaks apart, sending rays shooting in eight different directions.
  4. Bubble Splash- Shoots a group of deadly bubbles looping upward; when charged, a rotating shield of bubbles protects X, slowly draining energy while it's activated.
  5. Speed Burner- Shoots a big ball of fire forward, trailing a blaze of flame; when charged, it allows X to super dash, surrounded by flames while he does.
  6. Silk Shot- A blast of silk that loops upward, stops and breaks apart; when charged, it pulls in pollen and other material, forming a heap on X's X-buster; it can be used to pull in energy in magnetic fields.
  7. Magnet Mine- Shoots a slow-moving bomb that explodes on impact;otherwise, it clings to walls and explodes shortly after; when charged, it creates an even more powerful, slower moving magnet blast, it able to pull in enemy attacks away from X.
  8. Crystal Hunter- Downward looping crystal glob that damages grounded enemies; when charged, it slows down all on-screen movement. Can be used to change weather in certain stages as well as encase some enemies in a giant crystal.
  9. Dragon Punch- Special ability received from Dr. Light; it's an uppercut that allows X to destroy all minor enemies in one shot.

Mega Man X3:

  1. Ray Splasher- Blasts out pellets in a chain-gun-like spread shot; when charged, a magnet mine will appear over X's head and shoot pellets all over the place.
  2. Gravity Well- Creates a round gravity field that defeats enemies by sucking them inward; when charged, it reverses gravity, sending everything hurling upward.
  3. Parasitic Bomb- A big star-shape mine that entraps minor enemies in a floating block, destroying them; when charged, four targets surround X, each locating an enemy and blasting it.
  4. Frost Shield- Creates a small icicle-shaped rocket that darts forward after stalling; when charged, a glacier-like formation with sharp icicles attaches itself to X's X-buster, allowing him to ram into enemies.
  5. Acid Burst- Creates a small acidic bubble that loops downward, splatting on the floor, sending acid drops left and right; when charged, it sends two continuously bouncing acid bubbles forward.
  6. Tornado Fang- Creates a drill-like missile that darts forward after stalling; when charged, X's X-buster becomes a drill that he can ram into enemies.
  7. Triad Thunder- A protective triangular shield of electricity surrounds X before breaking apart and sending electrical blasts in three directions; when charged, X pounds the floor, sending two powerful electric blasts along the ground, left and right.
  8. Spinning Blade- A spinning blade blasts forward, splits into two, each circling backwardsone high, one low; when charged, a spinning blade on a long wire appears on X's X-buster, allowing X to twirl it around like a yo-yo.

Mega Man X4:

  1. Lightning Web- Short-range blast that produces a web that X can climb on; when charged, it creates a huge web, destroying anything it touches.
  2. Soul Body- Creates a hologram of X that travels in front of him, damaging anything that comes in contact with it; when charged, it creates a lifelike indestructible X that can be controlled while the real X stays behind; its duration is short.
  3. Ground Hunter- Creates an energy blade that travels along the ground, damaging things along the way; when charged, it creates a blade that shoots forward rather than on the ground.
  4. Double Cyclone- Creates two cyclones on either side of X that loop upward; when charged, two powerful, long-range vertical cyclones travel left and right.
  5. Frost Tower- Creates an icicle-laden shield around X, protecting him; when charged, a series of huge icebergs fall from the ceiling.
  6. Rising Fire- Throws a fireball directly upwards, off the screen; when charged, X does a flaming uppercut.
  7. Aiming Laser- A target surrounds X, locking on to enemies within range. When locked on, X can shoot a laser directly at the target; when charged, X shoots a wide long-range laser forward.
  8. Twin Slasher- Shoots two slashers at onceone up, one down—each at a 45-degree angle; when charged, X shoots a spread shot of slashers.
  9. Hienyako- Allows Zero to dash in midair.
  10. Hyouretsuzan- Gives Zero a powerful ice-dive attack.
  11. Kuuenbu- Allows Zero to do a double-jump; it also lets him do a spinning saber attack while in the air.
  12. Rakuhouha- Shoots an 8-directional spread shot, damaging everything around Zero.
  13. Raijingeki- Performs a lightning attack.
  14. Ryuenjin- Allows Zero to do a firepowered dragon punch.
  15. Shipuuga- Weapon that adds to Zero's dash power by allowing him to do a sword slash at the same time.
  16. Tenkuuha- Powers up Zero's saber, allowing it to knock away enemy projectiles.

Mega Man X5:

  1. Crescent Shot- Boomerang-shaped blade that goes upward (down while in air); when charged, it creates a two-ringed shield to protect X.
  2. Tri-Thunder- Shoots lithning in three directionsup, down and forward. When those something, they form an electrical ball and travel across that surface; when charged, six powerful bolts of lightning blast downward from the sky.
  3. F-Laser- A missile-shaped projectile followed by a beam; its path can be controlled by pushing directions. When charged, a large, powerful, long-lasting laser shoots out of X's buster.
  4. Goo Shaver- It throws a water blob that travels along the ground once it hits. When charged, X loops four big ice blocks in both left and right.
  5. Wing Spiral- X throws an uppercut that causes a small tornado to go upward; when chared, X throws the same uppercut, but a large tornado is thrown forward.
  6. Spike Ball- A big spiked ball is thrown forward, returning to X. When charged, the same spiked ball bounces around the room for a short time.
  7. Dark Hold- When activated, like the Flash Stopper, it stops everything in their tracks until the meter is depleted. Charging it does the exact same thing. This is the only weapon that X and Zero use in the same fashion.
  8. Ground Fire- A flaming ball gets thrown to a surface, wherein it blazes, sending three smaller flames in three directions. When charged, X throws long, thick flame blasts both left and right.
  9. C-Sword- With this skill, Zero can double jump and utilize a spinning slash attack repeatedly while in the air.
  10. Denjin- Using this skill, Zero can do an electric uppercut powered by the Tri-Thunder property.
  11. S-Flasher- This Giga-like attack allows Zero to pound the ground, sending four exploding shards left and right in pairs of two.
  12. F-Splasher- This skill turns Zero's dashing moves into a wave-like force, making him invincible during that time.
  13. W-Shredder- This allows Zero to quickly throw a duplicate of himself forward, damaging enemies far away.
  14. Twin Dream- Zero can team up with his double, similarly to the power above, but this stays on-screen longer, and both can attack the enemies at once.
  15. Danchien- This skill lets Zero throw a downward punch while in the air, with a powerful flaming effect.