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Robot
Boss Weapons
This page will cover all of
the weapons that Mega Man acquires from the robot bosses, including
sub-bosses like Enker. The page is divided into 3 sections: The original
series, the Game Boy games, and the Mega Man X games. Even though
lots of the weapons found in the Game Boy games can be found in the
original series, they'll be mentioned twice. (Energy consumption will
be listed after each, represented by letters; Mega Man X weapons can
all be charged up, so a class won't be listed.) Note: Zero's weapons/abilities
are listed in red.
Consumption Class Key:
[L = Low] [H = High] [V =
Varies depending on how hard the button is pushed or if the weapon
could be charged up]

Mega Man:
- Guts Power- Allows Mega Man to pick
up and throw huge boulders that he otherwise couldn't manage before.
(Class = H)
- Cut Blade- A scissor-like protrusion
that acts as a boomerang. (Class = L)
- Elec Beam- Powerful long-range electrical
blast that travels three directions—up,
down and forward. Each blast can score multiple hits. (Class = L)
- Bomb Blaster- Allows Mega Man to
throw giant-sized bombs, them detonating seconds after being thrown.
Only one can be thrown at once. (Class = H)
- Ice Beam- A singular icicle-shaped
ice blast. It severely damages enemies of fire and can freeze other
enemies in their tracks. (Class = L)
- Fireball- Powerful fire blasts that
can be shot out one at a time. Each time one is shot, it creates a
temporary shield of fire around the user, damaging all who touch it.
(Class = L)
-
Air Shooter- Releases
three mini tornados up into the air. For maximum damage, all three
must strike the target at once. (Class = L)
- Crash Bomber- Quick-moving bomb that
latches onto surfaces before detonating, sometimes scoring multiple
hits per explosion; they can destroy some walls, too. (Class = H)
- Metal Blade- Round razor-tipped blades
that can be thrown in succession; Mega Man can throw these in eight
different directions. (Class = L)
- Bubble Lead- Acidic bubble blasts
that travel along the ground damaging anything in their path. (Class
= L)
- Atomic Fire- Small, quick flame blast;
it can be charged up to three levels, each releasing a bigger, more
powerful flame blast. (Class = V)
- Time Stopper- Weapon that allows
Mega Man to stop time, freezing all enemies in their tracks; some
enemies are immune to its effect. (Class = H)
- Leaf Shield- Activates a shield of
leaves that circles and protects the user—if
the user remains at rest. Moving will cause it to be thrown left or
right. (Class = H)
- Quick Boomerang- Small boomerangs
that can be thrown three at a time. Their range is short, but they
can score multiple hits. (Class = L)
-
Hard Knuckle- It
resembles a boxing glove; it hovers and then suddently darts forward,
its horizontal path controlled by the player. They can destroy some
walls. (Class = H)
- Search Snake- Small ground-traveling
snakes that can navigate up walls and ceilings; they can be thrown
three at a time. (Class = L)
- Gemini Laser- Long beam that ricochets
off walls, floors and ceilings, always at a forty-five-degree angle.
Its on-screen time is long. (Class= L)
- Needle Cannon- Can fire tiny needles,
one after another, at a fast rate. (Class = L)
- Top Spin- Allows Mega Man to spin
like a top, damaging anything that he makes contact with. The amount
of damage depends on how much contact is made. (Class = V)
- Spark Shock- Can fire short, round
electrical blasts one at a time. (Class = L)
- Shadow Blade- Ninja star that can
be thrown in eight different directions; its range is short. (Class
= L)
- Magnet Missile- Small magnets that
move forward until it tracks a target, which will cause it to change
direction, seeking the target. (Class = L)
-
Rain Flush- Throws
a tiny capsule into the air that causes it to pour down acid rain.
(Class = H)
- Flash Stopper- Weapon that allows
Mega Man to stop time, freezing all enemies in their tracks; Mega
Man can shoot his regular Mega-buster while using this item. Some
enemies are immune to its effect. (Class = H)
- Pharaoh Shot- Fireball that can be
thrown forward one at a time. The longer the button is held, the bigger
and more powerful the fireball will be. (Class = V)
- Ring Boomerang- Quick ring-shaped
boomerang that is capable of scoring multiple hits during its short-ranged
trek. (Class = L)
- Dust Crusher- Block of gunk that
can be thrown forward. Contact with a wall will force it to break
apart, each little piece able to damage foes. (Class = L)
- Skull Barrier- Surrounds the user
with a shield of skulls. It disappears after something makes contact
with it; if contact is not made, it'll stay activated until its energy
is drained. Class = V)
- Dive Missile- Heat-seeking torpedoes
that never stop moving until they make contact with a target; they
can't lock on to some enemies. (Class= L)
- Drill Bomb- Drill-shaped missiles
that travel forward, damaging anything in their path; they can break
some walls. (Class = L)
-
Gravity Hold- Gravity
blast that causes almost all minor enemies to be pulled into the
stratosphere. (Class = H)
- Gyro Attack- A spinning propellor-like
blade that can be thrown forward one at a time. (Class = L)
- Crystal Eye- Crystal sphere that
can be thrown forward one at a time; hitting a wall will cause it
to break into three, each bouncing around the room for a limited time.
(Class = L)
- Napalm Bomb- Short-range blocks of
dynamite that explode not long after being released; three can be
thrown at a time. (Class = L)
- Power Stone- Causes a temporary shield
of three circular expanding-range stones to surround the use; for
maximum damage, all three must crash into a foe at once. (Class =
H)
- Charge Kick - When selected, it powers
up Mega Man's slide attack, making it a weapon. (Class = L)
- Water Wave- Low ground-traveling
wave that obstructs anything in its path. (Class = L)
- Star Crush- Creates a shield of stars
that circles and protects the user; it can be thrown by pushing in
a direction. (Class = H)
-
Flame Blast- Flame
that loops downward, rising upward for a short period after hitting
the ground. (Class = L)
- Blizzard Attack- Causes a four-flake
snowstorm to form and travel forward; for maximum effect, all four
must hit the target at once. (Class = H)
- Plant Barrier- Surrounds the user
with a temporary shield of flower petals; it cannot be thrown, and
it disappears when it comes in contact with a foe. (Class = H)
- Silver Tomahawk- Spinning blade that
loops upward when thrown; covers a wide area. (Class = L)
- Yamato Spear- Tiny spearheads that
can be thrown forward one at a time. (Class = L)
- Knight Crush- Short-range spiked
ball that can thrown like a boomerang in any of four directions; it
arcs up and returns when grounded,arcs down and returns when thrown
while in the air. (Class = L)
- Centaur Flash- Powerful flash that
is capable of killing almost all minor enemies. (Class = H)
- Wind Storm- Single wind blast that
travels along the ground, damaging things in its path; can lift minor
enemies up off the screen. (Class = L)
-
Freeze Cracker- Small
ice pellets that can be thrown outward, in any of four directions,
one at a time; they break into three smaller pellets if they hit
a wall, bouncing around the room. They can freeze most liquids.
(Class = L)
- Thunder Bolt- Big spark that can
be thrown forward; can be used to power-up electrical equipment. (Class
= L)
- Junk Shield- A shield made of tiny
junk particles that surround and protect the user; it slowly deteriorates
with each instance of enemy contact. (Class = V)
- Danger Wrap- Bubble that arcs upward
when thrown, encasing any enemy it hits in a bubble; it drops bombs
if down is pressed while it's activated. (Class = L)
- Slash Claw- A short-ranged slice
attack that Mega Man can use to rip enemies apart. (Class = L)
- Scorch Wheel- A shield of fire that
surrounds and protects the user until thrown in a direction—only
left and right. It can burn some trees.(Class = H)
- Noise Crush- Small sonic blast that
travels forward. Can be powered up if the user deflects it off a wall
and receives the returning blast, doubling the power of the next blast.
(Class = L)
- Wild Coil- Mega Man can throw two
bouncing coils left and right at the same time; can be charged up
to release one big bouncing coil. (Class = V)
- Tornado Hold- Throws down a circular
field which opens an air blast upward, sending anything caught underneath
it flying upward; Mega Man can use it to reach high platforms. (Class
= L)
- Astro Crash- Extremely powerful weapon
that causes a short meteor storm. (Class = H)
- Flame Sword- A short-ranged sword
that can be swung forward—best
used in close combat. It can be charged up to shoot out flame blasts.
(Class = V)
- Thunder Claw- Short electrical beam
that can be shot forward; it can also be used to swing from floating
hooks. (Class = L)
- Homing Sniper- Creates a target that
surrounds Mega Man, targeting enemies it comes in contact with, shooting
three heat-missiles in their direction. (Class = H)
- Ice Wall- Ice blast that travels
along the ground, damaging anything in its path; can freeze most enemies
in their tracks. (Class = L)
- Flash Bomb- Bomb that can be thrown
forward, detonating on impact. If they hit a wall, they'll latch on,
detonating shortly after. (Class = L)
- Water Balloon- A small water balloon
that can be thrown forward, traveling in a small arc. (Class = L)
- Mega Ball- Soccer ball that Mega
Man can use to bounce even higher than his normal jump; also, he can
kick it in an enemy's direction.
- Ice Wall- Creates a solid block of
ice in front of Mega Man; it can be used as a step up and can be pushed
left or right be nudging it. (Class = H)
- Remote Mine- A slow-moving push-button
bomb that can be moved around with the control pad. It destructs when
the button is hit, but it sometimes explodes on impact. (Class = L)
- Spread Drill- A single large drill
that slowly loops downward when released. Hitting the button again
makes it break into two smaller drills; hitting it again makes four
really small drills. (Class = H)
- Tengu Blade- A spinning blade that
loops slightly upward, bouncing off walls. It also gives the user
the ability to do a slashing dash. (Class = L)
- Wave Burner- Turns Mega Man's arm-cannon
into a short-ranged flame thrower, with the flame waving up and down.
It can be used to light some fuses. (Class = L)
- Copy Vision- Creates a hologram of
Mega Man directly in front of where he's standing, it rapidly blasting
pellets directly forward. Fooled enemies will focus their attacks
on it—instead
of on Mega Man. (Class = V)
- Lightning Bolt- Mega Man stops wherever
he is and commands powerful lightning bolts at least three times;
he's invulnerable to attacks while using it. (Class = H)
- Magic Card- Sharp-ended card that
can be thrown in three different directions, though its range is rather
short; it can be used to grab out-of-place items. (Class = L)

Mega Man: Dr. Wily's Revenge:
- Cut Blade- A scissor-like protrusion
that acts as a boomerang. (Class = L)
- Elec Beam- Powerful long-range electrical
blast that travels three directions—up,
down and forward. Each blast can score multiple hits. (Class = L)
- Ice Beam- A singular icicle-shaped
ice blast. It severely damaged enemies of fire and can freeze other
enemies in their tracks. (Class = L)
- Fireball- Powerful fire blasts that
can be shot out one at a time. Each time one is shot, it creates a
temporary shield of fire around the user, damaging all who touch it.
(Class = L)
- Flash Stopper- Weapon that allows
Mega Man to stop time, freezing all enemies in their tracks; some
enemies are immune to its effect. (Class = H)
- Quick Boomerang- Small boomerangs
that can be thrown three at a time. Their range is short, but they
can score multiple hits. (Class = L)
- Bubble Lead- Acidic bubble blasts
that travel along the ground damaging anything in their path. (Class
= L)
- Atomic Fire- Small, quick flame blast;
it can be charged up to three levels, each releasing a bigger, more
powerful flame blast. (Class = V)
- Mirror Shield- Arcing shield that
appears in front of the user; it can deflect enemy projectiles back
at them, damaging them; it drains energy as the button is held down.
(Class = V)
-
Air Tornado- Releases
three mini tornados up into the air. For maximum damage, all three
must strike the target at once. (Class = L)
- Crash Bomber- Quick-moving bomb that
latches onto surfaces before detonating, sometimes scoring multiple
hits per explosion; they can destroy some walls, too. (Class = H)
- Metal Blade- Round razor-tipped blades
that can be thrown in succession; Mega Man can throw these in eight
different directions. (Class = L)
- Leaf Shield- Activates a shield of
leaves that circles and protects the user—if
the user remains at rest. Moving will cause it to be thrown left or
right. (Class = H)
- Magnet Missiles- Small magnets that
move forward until it tracks a target, which will cause it to change
direction, seeking the target. (Class = L)
- Hard Knuckle- Weapon that resembles
a boxing glove; it hovers and charges forward, sometimes having a
heat-seeking property. They can destroy some walls. (Class = H)
- Top Spin- Allows Mega Man to spin
like a top, damaging anything that he makes contact with. The amount
of damage depends on how much contact is made. (Class = V)
- Needle Cannon- Can fire tiny needles,
one after another, at a fast rate. (Class = L)
- Sakugarne- Allows Mega Man to use
a drill-like pogo stick to hop around, mainly onto enemies. (Class
= V)
-
Search Snake- Small
ground-traveling snakes that can navigate up walls and ceilings;
they can be thrown three at a time. (Class = L)
- Gemini Laser- Long beam that ricochets
off walls, floors and ceilings, always at a forty-five-degree angle.
Its on-screen time time is long. (Class= L)
- Shadow Blade- Ninja star that can
be thrown in eight different directions; its range is short. (Class
= L)
- Spark Shock- Can fire short, round
electrical blasts one at a time. (Class = L)
- Dust Crusher- Block of gunk that
can be thrown forward. Contact with a wall will force it to break
apart, each little piece able to damage foes. (Class = L)
- Skull Barrier- Surrounds the user
with a shield of skulls. It disappears after something makes contact
with it; if contact is not made, it'll stay activated until its energy
is drained. Class = V)
- Dive Missiles- Heat-seeking torpedoes
that never stop moving until they make contact with a target; they
can't lock on to some enemies. (Class= L)
- Drill Bombs- Drill-shaped missiles
that travel forward, damaging anything in their path; they can break
some walls. (Class = L)
- Screw Crusher- Throws a razor-tipped
blade upward, it looping down-right or down-left—depending
on which direction Mega Man is standing. (Class = L)
-
Rain Flush- Throws
a tiny capsule into the air that causes it to pour down acid rain.
(Class = H)
- Flash Stopper- Weapon that allows
Mega Man to stop time, freezing all enemies in their tracks; Mega
Man can shoot his regular Mega-buster while using this item. Some
enemies are immune to its effect. (Class = H)
- Pharaoh Shot- Fireball that can be
thrown forward one at a time. The longer the button is held, the bigger
and more powerful the fireball will be. (Class = V)
- Ring Boomerang- Quick ring-shaped
boomerang that is capable of scoring multiple hits during its short-ranged
trek. (Class = L)
- Crystal Eye- Crystal sphere that
can be thrown forward one at a time; hitting a wall will cause it
to break into three, each bouncing around the room for a limited time.
(Class = L)
- Napalm Bomb- Short-range blocks of
dynamite that explode not long after being released; three can be
thrown at a time. (Class = L)
- Power Stone- Causes a temporary shield
of three circular expanding-range stones to surround the use; for
maximum damage, all three muse crash into a foe at once. (Class =
H)
- Charge Kick - When selected, it powers
up Mega Man's slide attack, making it a weapon. (Class = L)
- Ballade Cracker- Explosive bubble-like
item that can be thrown in eight different directions, exploding on
impact; it breaks some walls. (Class = L)
-
Grab Buster- Tiny
electrical spark that damages enemies while stealing their energy
and transferring it to Mega Man. (Class = L)
- Bubble Bomb- Bubbles that travel
upward, waving back and forth, each dangerous to touch. (Class = L)
- Photon Missiles- Big torpedo that
quickly blasts forward after a short stall. (Class = L)
- Salt Water- Glob of water that loops
forward, splashing to the ground, breaking apart into smaller globs.
- Break Dash- Gives Mega Man the ability
to do a forward slashing dash; its range is pretty short and it must
be charged up. (Class = H)
- Electric Shock- A long blast of electricity
that can be shot forward; however, it stays attached to Mega Man's
arm cannon, and he can't move while it's active. (Class = L)
- Deep Digger- Gives Mega Man the ability
to pick up and throw loose boulders. (Class = H)
- Black Hole- Forms a temporary expanding-range
shield of energy around the user. (Class = H)
- Spark Chaser- Little beam that dashes
in up to four directions before disappearing; it follows enemies wherever
they go. (Class = L)

Mega Man X:
- Shotgun Ice- Tiny ice pellet that
can freeze most enemies still; when charged, it creates a forward-moving
jet sled made of ice.
- Electric Spark- Electrical blast
that can be thrown forward; when charged, it creates a field of electrical
energy that blasts both left and right.
- Rolling Shield- A rolling energy
ball that immediately loops down and travels along the ground; when
charged, it creates a temporary shield around X.
- Homing Torpedo- A heat-seeking missile
that tacks down and damages enemies; when charged, it blasts three
missiles instead of one.
- Boomerang Cutter- A scissor-like
blade that acts as a boomerang—
loops up and returns when grounded, loops down and returns when thrown
while in the air; when charged, two huge boomerangs are sent swirling
left and right.
- Chameleon Sting- A green, compact
three-directional ray that charges forward; when charged, it just
strengthens the power of the blast.
- Storm Tornado- A compact wide-width
air blast that slowly moves forward; when charged, it creates a compact
vertical blast of wind instead.
- Fire Wave-Turns X's X-buster into
a short-range flame thrower, draining energy as the button is held;
when charged, it releases a huge flame blast.
- Hadouken- Fireball received from
secret Dr. Light capsule; it can destroy all minor enemies in one
shot.
-
Strike Chain- A short-ranged
chain that strikes forward, clinging onto most walls; when charged,
it makes the chain bigger and gives it more reach.
- Sonic Slicer- Two rotating blades
bounce back and forth off of walls; when charged, five blades shoot
upward and then descend downward.
- Spin Wheel- Big blade that falls
to the ground, spinning across the floor, breaking through most bricks;
when charged, a wheel breaks apart, sending rays shooting in eight
different directions.
- Bubble Splash- Shoots a group of
deadly bubbles looping upward; when charged, a rotating shield of
bubbles protects X, slowly draining energy while it's activated.
- Speed Burner- Shoots a big ball of
fire forward, trailing a blaze of flame; when charged, it allows X
to super dash, surrounded by flames while he does.
- Silk Shot- A blast of silk that loops
upward, stops and breaks apart; when charged, it pulls in pollen and
other material, forming a heap on X's X-buster; it can be used to
pull in energy in magnetic fields.
- Magnet Mine- Shoots a slow-moving
bomb that explodes on impact;otherwise, it clings to walls and explodes
shortly after; when charged, it creates an even more powerful, slower
moving magnet blast, it able to pull in enemy attacks away from X.
- Crystal Hunter- Downward looping
crystal glob that damages grounded enemies; when charged, it slows
down all on-screen movement. Can be used to change weather in certain
stages as well as encase some enemies in a giant crystal.
- Dragon Punch- Special ability received
from Dr. Light; it's an uppercut that allows X to destroy all minor
enemies in one shot.
-
Ray Splasher- Blasts
out pellets in a chain-gun-like spread shot; when charged, a magnet
mine will appear over X's head and shoot pellets all over the place.
- Gravity Well- Creates a round gravity
field that defeats enemies by sucking them inward; when charged, it
reverses gravity, sending everything hurling upward.
- Parasitic Bomb- A big star-shape
mine that entraps minor enemies in a floating block, destroying them;
when charged, four targets surround X, each locating an enemy and
blasting it.
- Frost Shield- Creates a small icicle-shaped
rocket that darts forward after stalling; when charged, a glacier-like
formation with sharp icicles attaches itself to X's X-buster, allowing
him to ram into enemies.
- Acid Burst- Creates a small acidic
bubble that loops downward, splatting on the floor, sending acid drops
left and right; when charged, it sends two continuously bouncing acid
bubbles forward.
- Tornado Fang- Creates a drill-like
missile that darts forward after stalling; when charged, X's X-buster
becomes a drill that he can ram into enemies.
- Triad Thunder- A protective triangular
shield of electricity surrounds X before breaking apart and sending
electrical blasts in three directions; when charged, X pounds the
floor, sending two powerful electric blasts along the ground, left
and right.
- Spinning Blade- A spinning blade
blasts forward, splits into two, each circling backwards—one
high, one low; when charged, a spinning blade on a long wire appears
on X's X-buster, allowing X to twirl it around like a yo-yo.
-
Lightning Web- Short-range
blast that produces a web that X can climb on; when charged, it
creates a huge web, destroying anything it touches.
- Soul Body- Creates a hologram of
X that travels in front of him, damaging anything that comes in contact
with it; when charged, it creates a lifelike indestructible X that
can be controlled while the real X stays behind; its duration is short.
- Ground Hunter- Creates an energy
blade that travels along the ground, damaging things along the way;
when charged, it creates a blade that shoots forward rather than on
the ground.
- Double Cyclone- Creates two cyclones
on either side of X that loop upward; when charged, two powerful,
long-range vertical cyclones travel left and right.
- Frost Tower- Creates an icicle-laden
shield around X, protecting him; when charged, a series of huge icebergs
fall from the ceiling.
- Rising Fire- Throws a fireball directly
upwards, off the screen; when charged, X does a flaming uppercut.
- Aiming Laser- A target surrounds
X, locking on to enemies within range. When locked on, X can shoot
a laser directly at the target; when charged, X shoots a wide long-range
laser forward.
- Twin Slasher- Shoots two slashers
at once—one
up, one down—each
at a 45-degree angle; when charged, X shoots a spread shot of slashers.
- Hienyako- Allows Zero to dash in
midair.
- Hyouretsuzan- Gives Zero a powerful
ice-dive attack.
- Kuuenbu- Allows Zero to do a double-jump;
it also lets him do a spinning saber attack while in the air.
- Rakuhouha- Shoots an 8-directional
spread shot, damaging everything around Zero.
- Raijingeki- Performs a lightning
attack.
- Ryuenjin- Allows Zero to do a firepowered
dragon punch.
- Shipuuga- Weapon that adds to Zero's
dash power by allowing him to do a sword slash at the same time.
- Tenkuuha- Powers up Zero's saber,
allowing it to knock away enemy projectiles.
- Crescent Shot- Boomerang-shaped blade
that goes upward (down while in air); when charged, it creates a two-ringed
shield to protect X.
- Tri-Thunder- Shoots lithning in three
directions—up,
down and forward. When those something, they form an electrical ball
and travel across that surface; when charged, six powerful bolts of
lightning blast downward from the sky.
- F-Laser- A missile-shaped projectile
followed by a beam; its path can be controlled by pushing directions.
When charged, a large, powerful, long-lasting laser shoots out of
X's buster.
- Goo Shaver- It throws a water blob
that travels along the ground once it hits. When charged, X loops
four big ice blocks in both left and right.
- Wing Spiral- X throws an uppercut
that causes a small tornado to go upward; when chared, X throws the
same uppercut, but a large tornado is thrown forward.
- Spike Ball- A big spiked ball is
thrown forward, returning to X. When charged, the same spiked ball
bounces around the room for a short time.
- Dark Hold- When activated, like the
Flash Stopper, it stops everything in their tracks until the meter
is depleted. Charging it does the exact same thing. This is the only
weapon that X and Zero use in the same fashion.
- Ground Fire- A flaming ball gets
thrown to a surface, wherein it blazes, sending three smaller flames
in three directions. When charged, X throws long, thick flame blasts
both left and right.
- C-Sword- With this skill, Zero can
double jump and utilize a spinning slash attack repeatedly while in
the air.
- Denjin- Using this skill, Zero can
do an electric uppercut powered by the Tri-Thunder property.
- S-Flasher- This Giga-like attack
allows Zero to pound the ground, sending four exploding shards left
and right in pairs of two.
- F-Splasher- This skill turns Zero's
dashing moves into a wave-like force, making him invincible during
that time.
- W-Shredder- This allows Zero to quickly
throw a duplicate of himself forward, damaging enemies far away.
- Twin Dream- Zero can team up with
his double, similarly to the power above, but this stays on-screen
longer, and both can attack the enemies at once.
- Danchien- This skill lets Zero throw
a downward punch while in the air, with a powerful flaming effect.
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