Mega Man 4 There's nothing new as far as the 8 robot bosses go, but this game features two castles instead of one—one for Dr. Cossack and the other for Wily, which is his usual Skull Castle. Since all the robots were really made by Wily, I'll put them under Wily's symbol, as well.
Bright Man DL #025: Bright Man will use his arm cannon to shoot several pellets in one of three directions. He'll then jump towards the exact spot where Mega Man is standing. Finally, the real attack comes, as he'll stop time, freezing everything in its place. He'll then either shoot more projectiles in Mega Man's direction, or he'll lunge at him.
Toad Man DL #026: He fights like, well, a toad, with a lot of jumping to dodge Mega Man's attacks. Unlike other robot bosses, if Mega Man allows this guy to activate his special attack, he can't avoid being hit; his attack is his rain flush, which makes it pour acid rain, scoring multiple hits each time it's activated.
Drill Man DL #027: Drill Man likes to surprise Mega Man by drilling his way into the ground then popping up from underneath him. He's invincible while he drills, making it difficult to blast him. When he wants to get down to business, he'll start launching drill missiles, one after another, while marching towards Mega Man.
Pharaoh Man DL #028: This guy wastes no time in trying to destroy the blue bomber. He'll trounce anything in his way by jumping all over the place, all the while stopping to shoot out his pharaoh shot. Without the right weapon, matching him shot for shot would be a terrible idea, as contact with him or his attacks is crippling.
Ring Man DL #029: Ring Man is the fastest of this particular bunch. He'll attack by throwing his ring-like boomerangs high and low, them all spacious and moving very quickly. Dodging them is tough, as he'll be jumping while he throws them. The difficult part is finding an opening to connect with a shot; fighting him without the right weapon can be a nightmare.
Dust Man DL #030: Compared to most bosses, Dust Man is a one-dimensional fighter. But he's dangerous nonetheless, as his attacks are not as easy to dodge as they seem; his dust attacks break apart, shooting into 4 directions upon enemy proximity. In order to get closer, he'll take short hops to the other side of the screen, continuing his dust attack.
Dive Man DL #031: Dive Man will do whatever it takes to get Mega Man to make contact with him. His dive missiles are heat-seeking, and they won't stop coming until either blasted or until they hit a wall. Once they're destroyed, Mega Man can get a clean shot at him; that is, unless Dive Man has already started his dash attack, in which Mega Man will need to jump fast. Nothing can survive too many of his dash attacks.
Skull Man DL #032: Skull Man will always immediately activate his skull shield, which will protect him from any and all attacks. He'll then try to dash into Mega Man so he'll be hurt by contact with the shield. He's only vulnerable to attacks when his shield is down, but Mega Man will have to keep moving to get one in.
Moslaya This thing will slowly move back and forth, shooting more of those accurate projectiles. If it senses anything beneath it, the spike will come crushing down, damaging it severely. If not, it will put a giant hole in the floor. Its only weak point is the little red circle above the spike.
Square Machine This weird machine is actually 3 parts in 1. The top and bottom come in from one direction, the middle another. The only way to hurt it is to somehow get inside as they're forming into one. When inside, two moving platforms can assist Mega Man in getting high enough to blast that big, white circle. Care is needed, however, as the sections can sometimes come zooming in, crushing Mega Man against the walls in one shot.
Cockroach Twins This is actually 2 enemies sharing 1 energy meter. The second one will attack when the first one is defeated. They both walk across the walls and ceilings, trying to knock Mega Man into the spikes below with their varied projectile attacks. The second one is much faster than the first, however.
Cossack's Ship Cossack is just a pawn, as Wily forces him to fight. His ship uses more of same accurate projectiles, and he can raise and lower on a chain, getting in shots from close. The two clamps on the bottom of the ship will try to grab Mega Man and crunch him. Hitting it anywhere will do damage.
Metall Daddy It took this contraption, the king of hard hats, long enough to show up. The King Hard Hat isn't much of a jumper, which actually turns out to be his strong point, as getting under his leaps is very tough. Sometimes he'll jump straight up, causing 4 regular-sized Hard Hats to fall from the ceiling. While Mega Man is busy with them, King Hard Hat will continue to try to crush him.
TaCO trash This is a bigger version of a regular blast cannon. It has two attacks: (1) It shoots big, circular projectiles from its snout, and (2) It loops fireballs from the cannon on top of its head. Mega Man has to find a way to dodge both of these attacks while trying to hit the little green sphere above its eyes.
Wily's Ship #1 His first ship moves back and forth while shooting sets of huge, purple fireballs—3 in a set. The whole front frame is susceptible to attacks, and it has a blind spot right near its opening.
Wily's Ship #2 Now the real battle is on, as Wily will continuously shoot out those purple fireballs, only in 2 different directions—all this while he moves back and forth. The blue sphere below the windshield is the ship's only weak point, but contact can only be made if Mega Man blasts it at the apex of his jump, which is hard considering he'll be dodging huge fireballs.
Wily Ship #3 This ship has the ability to teleport, which is an attack Wily would use again and again in future games. The room will darken, and Wily will begin teleporting all over the screen. Each time he disappears, a ball of electrical energy will form and fly towards Mega Man. Since he can't be seen, Mega Man will have to get lucky with his attacks.
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