Mega Man 6

Again, it's another 8 robots followed by another 2 castles, all the creations within them made by Dr. Wily, because Mr. X, the villain of the game is Dr. Wily. The regular 8 robot bosses were also made by him, though the story says otherwise.

 

Blizzard Man

DL #041: Blizzard Man is the first boss to move around on skis. While his regular movements are slow, he'll spin himself into a robotic snowball and propel himself towards Mega Man in a quick blast; he'll do this several times in a row. When he's done, he'll stop and make it snow, each flake damaging to touch.

  • Weapon used: Blizzard Attack
  • Weak against: Flame Blast

Centaur Man

DL #042: Centaur Man is another boss with the ability to stop time. When he does stop Mega Man in his tracks, he'll do one of two things: (1) Shoot a pellet at him—which will break apart into a reverse spread shot if it misses its target and hits the wall instead—or (2) He'll run into him. To complicate things, he can disappear and reappear wherever he wants.

  • Weapon used: Centaur Flash
  • Weak against: Knight Crush

Flame Man

DL #043: All of his attacks, not surprisingly, involve fire. First, he can shoot out little flames blasts—3 at a time. If they don't hit their mark, he'll put his arm cannon to the ground and make flames rise up from the floor, usually right where Mega Man is standing.

  • Weapon used: Flame Blast
  • Weak against: Wind Storm

Knight Man

DL #044: All Knight Man does is jump around, throwing his chain in Mega Man's direction. However, he's always a danger to run into because of his size. His chain acts as a boomerang, which requires a lot of dodging. Surprisingly, he's most dangerous when standing still, due to the unpredictability of his range.

  • Weapon used: Knight Crush
  • Weak against: Yamato Spear

Plant Man

DL #045: Plant Man is another one of those shield-using robots. Like Knight Man, and Star Man before him, all he seems to do is jump all over the place, activating and releasing his plant shield in the direction of Mega Man. Lots of moving around is needed to stay out of his way.

  • Weapon used: Plant Barrier
  • Weak against: Blizzard Attack and Flame Blast

Tomahawk Man

DL #046: This guy has two separate attacks: (1) He'll lean over and blast away with a couple of the pinpointed feathers atop his head, (2) He'll throw his spinning tomahawk weapon straight upward in a looping pattern. He's not much of a jumper, but his attacks are confined.

  • Weapon used: Silver Tomahawk
  • Weak against: Plant Barrier

Wind Man

DL #047: Wind Man has a weird jumping pattern; I can explain it best as sort of moving in a square (like Yoshi's down-B attack in Super Smash Bros.). It's difficult to negotiate due to its unpredictability. He'll also shoot out 2 crisscrossing, spinning blades, which are also hard to negotiate. Finally, he'll try to suck Mega Man inward with his wind power.

  • Weapon used: Wind Storm
  • Weak against: Centaur Flash

Yamato Man

DL #048: What's a Yamato? Who the hell knows? Well, actually, it's a Japanese pride thing. Yamato Man has two kinds of attacks: (1) He'll jump into the air, twirl his spear, and shoot three spear tips towards the ground, and (2) He'll throw his regular spear head forward; however, he has to retrieve it after he throws it, so he'll be vulnerable during that time.

  • Weapon used: Yamato Spear
  • Weak against: Silver Tomahawk

 

 

Rounder 2

Two of these things ride along a track in place of the hind wall. Both are going in different directions, making it harder to jump and slide over and under them accordingly. What's worse is that they stop and go in different directions after a preset time, throwing Mega Man off further. The track itself never changes, though.

  • Weak against: Plant Barrier and Flame Blast

Power Piston

This thing is confined to the right wall. It crawls up and down, shooting out its 3-directional spread shot. However, as it does this, bricks and other kinds of rubble are falling from the ceiling. Its lone weak spot, the one between its legs, is very small and hard to hit cleanly.

  • Weak against: Silver Tomahawk and Knight Crush

Mettonger Z

It's a big suit of armor controlled by a single Hard Hat. I don't remember much about it, but I do believe that Mega Man will be dodging both pellets and its huge arms as they swing at him. However, I do know that the area containing the Hard Hat is its weak point.

  • Weak against: Blizzard Attack

Mr. X's Ship

Mr. X, Dr. Wily in disguise, has this really round ship that swings back and forth, shooting out those accurate projectiles, trying to get Mega Man to move into the spikes. If Mega Man can time it right, the weak point of the ship is the little glowing circle between its eyes.

  • Weak against: Flame Blast

mechazaurus

It's just your typical dinosaur, and it will be breathing fire straight at Mega Man. He'll also shoot out spike-lined platforms upward in an attempt to crush Mega Man against the ceiling. However, Mega Man must use the platforms to ride upward to get a shot at his weak spot—his head.

  • Weak against: Yamato Spear

Tank-cs2

This cannon on wheels will be shooting all kinds of regular and looping projectiles in Mega Man's direction. While they're not too hard to dodge, the real danger is when it revs up and charges towards him. The only way to stop it is to shoot at its wheels rapidly until it decides to back up.

  • Weak against: Wind Storm and Yamato Spear

Wily Ship #1

All it does is jump back and forth, trying to crush Mega Man under its bottom-most spikes. After landing, it will shoot three progressive fireballs in 3 different directions. It's not hard to hit, however, as the whole ship is vulnerable to attack. When damaged enough, it'll transform into the ship below.

  • Weak against: Silver Tomahawk and Knight Crush

Wily Ship #2

Now damaged, it will continue to jump back and forth. However, it can jump wherever it wants this time, sometimes getting too close for comfort. Now, instead of shooting 3 progressive fireballs, it only shoots one accurate fireball. The whole ship is still vulnerable.

  • Weak against: Silver Tomahawk and Knight Crush

Wily Ship #3

Yet another teleporting ship. This one isn't as complicated as in parts before, though. He does continue to disappear and reappear, but his only attack is to shoot a circular spread shot—comprised of 4 big fireballs. Dodging the fireballs depends on which side of the screen Mega Man is standing on.

  • Weak against: Silver Tomahawk and Knight Crush