Alucard
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Character's History
Alucard was, of course, the son of Count Dracula (his real name is Adrian Farenheights Tepes). It was through his encounters with Sonia as lovers and philosophical rivals that he learned of the Belmont family's power. With that knowledge, he surmised that they were supreme vampire hunters and that the fight against evil would best be left in their hands. Though, his role was still vital, and his wish for eternal slumber wouldn't stop him from escaping this state of rest when needed--especially when Dracula rose the second time; still not completely sure of their power, he waited in the evil-soaked catacombs for Trevor (who is likely his son) to come galloping along to partake in another of Alucard's patented test battles. Gauging Trevor's determination, and now sure, he subsequently became an ally to the young vampire hunter. Years later, powerful forces would once more awaken his haunted soul when Shaft coerced Richter Belmont to the side of evil and a greater good was sorely lacking. As the son of the world's greatest evil, Alucard's entire existence is one of pain, inner struggle and insecurity. While it would be logical to think that through his actions that his would be the same thirst for revenge, Alucard's nature is as gentle as the mother he had barely known; her genes would prove to be dominant in that regard. On her behest, Alucard held no disdain for the humans for what they did to his mother, and Dracula could never understand why. This rift became too great for father and son to coexist, and Alucard thus became the estranged and forgotten son. Thereby, Alucard believed it his life's mission to vanquish Dracula from this world. He certainly had the propensity: Because of the ever-present vampire blood, Alucard could shapeshift and utilize magical abilities similar to those of his father. Over time, he also became proficient in the use of magic spells, fireball attacks, relics, and he could always call upon and showcase the sword-wielding and striking-weapon skills he had picked up as a youth. Once Dracula (or at least his spirit) was sealed away for good thanks to the efforts of Julius Belmonts and the Hakuba Shrine priests, Alucard made it his personal mission to see to it that no one ever try to inherit that power. Under the guise of "Genya Arikado," he joined a top-secret Japanese agency and from this position investigated any attempts by the underground to create a new Dark Lord. These exploits are detailed here. To see Alucard in action in Dracula's Curse, click here; for Symphony of the Night, click here. |
Appearances
In storyline, Alucard first made his mark in Castlevania Legends as a supporting cast member. Alucard's first playable appearance was instead his earlier gaming debut as the third of the helping spirits in Castlevania III: Dracula's Curse. Rather than using conventional weapons, Alucard preferred to use his natural abilities, which mimicked that of his father, Count Dracula. Alucard can initially fire out a single weak fireball (ball of destruction) at a short length. He can collect Trevor's "mystic whip" symbols to increase the strength and range of the attack--the first to shoot two fireballs out at reverse polarity, and the second to shoot three fireballs in a spreadshot. He lacks in the sub-weapon category, however, as he can only use one of the typical mystic weapons.
Sub-Weapons
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Striking
Weapons
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Stopwatch: A magical watch that stops time for five seconds, freezing enemies in their tracks |
Ball
of Destructuion: Alucard's
single weak fireball can be powered up twice, for a two- then three-directional
attack
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Alucard made his second playable appearance as the main hero of Castlevania: Symphony of the Night. At his most basic, Alucard can use his fists to fight off enemies. In reality, Alucard will use hundreds of weapons, armors and spells. I won't even attempt to list them here, so I suggest you instead try Symphony's weapons page for that information. However, Alucard does use most of the Belmont-exclusive mystic sub-weapons, in the usual manner.
Sub-Weapons
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Striking
Weapons
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Axe: An unwieldy but powerful axe thrown in an arc, capable of damaging enemies above and below | Fists: At his base, without weapons, Alucard must rely on a short-ranged but quick jab |
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Dagger: Quick but weak daggers that Alucard can toss forward at long range, three in rapid succession |
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Holy Water: When a vial is thrown to the ground, a deadly flame treks along the floor and engulfs foes |
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Cross: For a short period, large crucifixes circle Alucard and devastate any enemies in their wake |
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Stopwatch: A magical watch that freezes some enemies in their tracks while slowing down others |
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Rebound Stone: A small diamond that rebounds about the room and cuts up enemies in its path |
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Aguen: A magical artifact that floats forward and upon command fires lightning bolts in all directions, repeatedly if Alucard desires |
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Bibuti: Alucard tosses deadly ashes onto the ground; enemies that trek over them will become trapped and damaged repetedly |
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Holy Book: A holy book will circle Alucard, whipping from side to side to damage surrounding enemies |
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Alucard returns to battle in Castlevania: Dawn of Sorrow, where in addition to his supporting-cast appearance, he takes to the action as an unlockable secret character. This version of Alucard is ripped directly out of Symphony of the Night, but his arsenal is instead controlled. That is, Alucard brandishes only with the Alucard Sword and a few familiar fighting moves; additionally, he has at his command two sub-weapons that afford him expected magical powers.
Sub-Weapons
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Striking
Weapon
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Soul of Bat: This is Alucard's means for magically transforming into a bat |
Alucard
Sword: His
mother's family heirloom, Alucard uses this sword to slash enemies
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Hellfire: Alucard uses this spell to release a three-directional fireball blast |
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