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Reinhardt
Schneider
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Character's History
When the time came, Reinhardt relished the challenge, for he would finally prove to his doubters that he was indeed worthy of the honor that past heroes had accepted. Reinhardt defiantly breached the castle walls and walked upon its evil-inhabited landscape. Along the way, he even found himself a few unlikely allies, like the self-tagged vampire hunting master Charlie Vincent and the demon salesman Renon. The ally who would go on to play the biggest role in his life was Rosa, the resistant but eventually accepting vampire resident of the Villa mansion. Knowing this cold truth, the pained Rosa urged him to leave. Even after preventing her sunlight-assisted suicide attempt did she exude the same tone. When she could no longer resist, her options exhausted, Reinhardt was forced to strike Rosa down in battle. When Death attempted a cowardly ambush atop the clock tower, Rosa appeared once more to shield him from the attack and absorb the fatal blow. She did believe in him, after all, and he returned the favor by promising the fearing Rosa that God would forgive her tortured soul. Reinhardt would extract his revenge by ruining Dracula's plan and (with a little help) destroying the real Dark Lord. Because of Dracula's defeat and Rosa's will to live, to overcome the curse through forgiveness, Rosa was through divine force allowed to return to this world as she once lived. Through this victory, therein, Reinhardt gained more than just the respect of his peers. To see Reinhardt in action in Castlevania 64, click here; for Legacy of Darkness, click here. |
Appearances
Reinhardt Schneider, another in the line of Belmont descendants, has two games to his credit, both infamous for their unsuccessful foray into the realm of 3D. The first of which is Castlevania 64, the game that was supposed to be Legacy of Darkness before it was chopped up due to deadlines. Reinhardt starts out with the typical leather whip, which can be powered up twice by collecting morning star symbols; however, it only increases in strength rather than changing form. For in-close combat, like Henry, Reinhardt can use a short sword for quick stabs. Furthermore, minus the stopwatch, he commands the familiar mystic sub-weapons.
Sub-Weapons
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Striking
Weapons
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Dagger: A quick-moving but weak knife that can thrown directly at an enemy | ![]() |
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Holy Water: When a vial hits the ground, a huge blue flame rises up and engulfs nearby enemies | Short Sword: At close range, Reinhardt uses this blade to quickly swipe at enemies--effectively so against smaller foes |
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Axe: A strong throwing-axe arced directly at a targeted enemy |
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Cross: The boomerang-like cross hits all enemies in targeting range before returning to the user |
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Reinhardt returned for Castlevania: Legacy of Darkness, Castlevania 64's prequel/sequel/remake. To play as Reinhadrt requires that you first complete the missions of both Cornell and Henry. Except for a change in outfits, he's pretty much the same fighter. He starts out with the leather whip, of course, but, this time, he can power it up and make it change form twice by collecting morning star symbols--the first turns it into chain whip, and the second transforms it into the deadly flame whip. He retains his short sword for in-close combat, and he commands the same sub-weapons, which have three power-levels.
Sub-Weapons
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Striking
Weapons
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Dagger: A quick-moving but weak knife that can thrown directly at an enemy; when fully powered, the daggers become enflamed when thrown | ![]() |
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Holy Water: When a vial hits the ground, a huge blue flame rises up and engulfs nearby enemies; when fully powered, its attack power and range increase |
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Axe: A strong throwing-axe arced directly at a targeted enemy; when fully powered, lightning will strike down at the axe's point of impact |
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Cross: The boomerang-like cross hits all enemies in targeting range before returning to the user; when fully powered, its range and homing power increase |
Short
Sword: At
close range, Reinhardt uses this blade to quickly swipe at enemies--effectively
so against smaller foes
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