Reinhardt
Schneider
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Character's History
Reinhardt Schneider, like Nathan Graves, is another Belmont-family descendant who boasts a deviating surname. Still clearly well before the time of a true 100-year-cycle resurrection of Dracula, the Vampire Killer was passed along to the blood-related faction known as the Schneiders; specifically, the whip found its way into the hands of Michael Gelhart Schneider, who in time passed it down to his son, Reinhardt. As Reinhardt grew up within the system, he was often teased by his schoolmates, as if they couldn't believe that Reinhardt was actually directly in the line of such a famed group of warriors. These experiences polluted Reinhardt's mind with feelings of self-doubt, but as he grew older and gained wisdom, such feelings manifested into a will to prove wrong all of the naysayers. Thanks to the fierce training as endured under his father, Reinhardt was taught the true values of a vampire hunter and a man of God and the Church. Through facing the trials, it was this young man who earned the title of Vampire Hunter and with it the weapons that accompanied the honor. When the time came, Reinhardt relished the challenge, for he would finally prove to his doubters that he was indeed worthy of the honor that past heroes had accepted. Reinhardt defiantly breached the castle walls and walked upon its evil-inhabited landscape. Along the way, he even found himself a few unlikely allies, like the self-tagged vampire hunting master Charlie Vincent and the demon salesman Renon. The ally who would go on to play the biggest role in his life was Rosa, the resistant but eventually accepting vampire resident of the Villa mansion. Knowing this cold truth, the pained Rosa urged him to leave. Even after preventing her sunlight-assisted suicide attempt did she exude the same tone. When she could no longer resist, her options exhausted, Reinhardt was forced to strike Rosa down in battle. When Death attempted a cowardly ambush atop the clock tower, Rosa appeared once more to shield him from the attack and absorb the fatal blow. She did believe in him, after all, and he returned the favor by promising the fearing Rosa that God would forgive her tortured soul. Reinhardt would extract his revenge by ruining Dracula's plan and (with a little help) destroying the real Dark Lord. Because of Dracula's defeat and Rosa's will to live, to overcome the curse through forgiveness, Rosa was through divine force allowed to return to this world as she once lived. Through this victory, therein, Reinhardt gained more than just the respect of his peers. To see Reinhardt in action in Castlevania 64, click here; for Legacy of Darkness, click here. |
Appearances
Reinhardt Schneider, another in the line of Belmont descendants, has two games to his credit, both infamous for their unsuccessful foray into the realm of 3D. The first of which is Castlevania 64, the game that was supposed to be Legacy of Darkness before it was chopped up due to deadlines. Reinhardt starts out with the typical leather whip, which can be powered up twice by collecting morning star symbols; however, it only increases in strength rather than changing form. For in-close combat, like Henry, Reinhardt can use a short sword for quick stabs. Furthermore, minus the stopwatch, he commands the familiar mystic sub-weapons.
Sub-Weapons
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Striking
Weapons
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Dagger: A quick-moving but weak knife that can thrown directly at an enemy | Vampire Killer: A leather form of the famous family whip; it can be powered up twice through the collection of morning star symbols | ||
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Holy Water: When a vial hits the ground, a huge blue flame rises up and engulfs nearby enemies | Short Sword: At close range, Reinhardt uses this blade to quickly swipe at enemies--effectively so against smaller foes |
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Axe: A strong throwing-axe arced directly at a targeted enemy |
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Cross: The boomerang-like cross hits all enemies in targeting range before returning to the user | |||
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Reinhardt returned for Castlevania: Legacy of Darkness, Castlevania 64's prequel/sequel/remake. To play as Reinhadrt requires that you first complete the missions of both Cornell and Henry. Except for a change in outfits, he's pretty much the same fighter. He starts out with the leather whip, of course, but, this time, he can power it up and make it change form twice by collecting morning star symbols--the first turns it into chain whip, and the second transforms it into the deadly flame whip. He retains his short sword for in-close combat, and he commands the same sub-weapons, which have three power-levels.
Sub-Weapons
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Striking
Weapons
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Dagger: A quick-moving but weak knife that can thrown directly at an enemy; when fully powered, the daggers become enflamed when thrown | Vampire Killer: A leather form of the famous family whip; this is the whip's weakest form | ||
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Holy Water: When a vial hits the ground, a huge blue flame rises up and engulfs nearby enemies; when fully powered, its attack power and range increase |
Chain
Whip: The
now-chain-linked whip is adorned with a spike-tipped ball for extra
striking punch
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Axe: A strong throwing-axe arced directly at a targeted enemy; when fully powered, lightning will strike down at the axe's point of impact |
Flame
Whip: A
second power-up sets the whip ablaze, the weapon's most powerful form
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Cross: The boomerang-like cross hits all enemies in targeting range before returning to the user; when fully powered, its range and homing power increase |
Short
Sword: At
close range, Reinhardt uses this blade to quickly swipe at enemies--effectively
so against smaller foes
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