Simon's Quest is nonlinear in nature; it's an RPG-based action-adventure game that invites you to explore its open world rather than conquer successive stages. Along the way, you'll travel through several different area types--"Haunting Scenes," as the game's manual refers to them. Below are descriptions of the different scenes and other related information. To interact with the accompanying land-map images (the map has been cut in two due to limited space), simply point at them. Note that the mansion description speaks of them in general terms, and the individual mansions aren't examined; to get an idea of their respective layouts, you should instead visit page two (accessed via the "Mansions" link at the page's bottom), where sprite maps are available.

The Towns

        

The towns are your only source for safety, and even they can be dangerous at times. People walk about, back and forth (an interesting life), giving you clues, real or false. You can also enter some houses and break through the walls inside of them, buying all kinds of items in the process. When it does become night, all of the people retreat to their homes, since zombies roam the streets, and you will not be able to enter the church or any other buildings. The only other dangers in towns are the watery pits sometimes located on either side--so taking wild leaps to a level below is not always wise. The towns include: Jova, Veros, Aljiba, Alba, Ondol, Doina and Yomi.

        

Music Track(s)

Stage Track: Silence of the Daylight
Nightime Track: Monster Dance

Boss(es)

There are no bosses in towns.

Common Enemies

Zombie | Raven

     

The Churches

        

The churches, found in towns, are your only means for energy replenishment; however, the churches can only be accessed during the daytime. Once you enter a church, approach the priest and let his words of encouragement, "rest here for a while," heal your wounds and revive your energy meter. Unfortunately, not all of the towns you'll cross will have churches, so if you get stuck with one energy bar as it becomes nighttime in in a church-less town, with enemies swarming all around, you're toast.

Music Track(s)

Stage Track: Silence of the Daylight

Boss(es)

There are no bosses in churches.

Common Enemies

There are no enemies in churches.

     

The Forest Primeval

        

All of the game's wooded areas share the same basic look save for the colors of their trees. No one section of the game is really associated with any enemies, so you can run into all kinds of foes here. The only exclusive enemies in the woods are two of the mutated variety--wolfmen and freddies. Among the woods you'll cross: Veros, Jova, Denis, Aljiba, Sadam, Debious and Dora. One woodland area by Dracula, Dora, is a dead end, but there's a hidden set of stairs to escape should you go this way by mistake. Most woods contain the following marsh land: Belasco, Joma, Denis and the Jam Wasteland.

        

Music Track(s)

Stage Track: Silence of the Daylight
Nightime Track: Monster Dance

Boss(es)

There are no bosses in forests.

Common Enemies

Wolfman | Skeleton | Mudman | Ghastly Leech | Slimy Barsinister | Two-Headed Creature | Spider | Wolf | The Freddie | Fireman | Man-Eating Plant | Medusa Head

     

The Bridges

        

There are a couple of bridges scattered throughout the land--named, appropriately, East, West, North and South--all of which will feature fishmen jumping up from the water below, usually in the most convient locations. There are almost always skeletons lurking about, too, clogging up the small platforms between the gaps. The only real detriment here is your impatience--mainly getting knocked into the water by an unexpected fishman as you take a wild leap. The bridge leading to Dracula's castle is different in that it contains no enemies.

        

Music Track(s)

Stage Track: Silence of the Daylight
Nightime Track: Monster Dance

Boss(es)

There are no bosses on bridges.

Common Enemies

Skeleton | Fishman

     

The Marshland

        

These marsh pits are the game's most troublesome obstacles. There's no way around it: You're going to have to dive in and trek across as quickly as you can, taking out some enemies along the way. Some are short, others are really long--the longer ones requiring a lot of energy to make it by in one shot; however, having laurels makes it a whole lot easier. The enemies you'll find in marsh are Mud Men, Ghastly Leeches and Slimy Barsinisters. Other enemies, like Two-Headed creatures and wolves, might surround them. The main marsh areas are Belasco, Joma, and Denis, found mostly in the wooded areas.

        

Music Track(s)

Stage Track: Silence of the Daylight
Nightime Track: Monster Dance

Boss(es)

There are no bosses in the marshland.

Common Enemies

Two-Headed Creature | Wolf | Mudman | Slimy Barsinister | Ghastly Leech

     

The Caverns

        

During your journey, you'll travel through a couple of these cavernous areas, some of which are extensions of the surrounding wastlelands. Caves and mines are usually populated by the likes of bats, ghostly eyeballs, skull heads and skeletons. Two of the game's more powerful items--the Mystic Flame and the Flame Whip--will be found in these types of caverns, some of which are labyrinthine and multi-leveled. The caves include Dabi's Path, Dabi's Path 2, Aljiba Lower Road and Uta Lower Road 2.

        

Music Track(s)

Stage Track: Silence of the Daylight
Nightime Track: Monster Dance

Boss(es)

There are no bosses in caverns.

Common Enemies

Bat | Ghostly Eyeball | Skull Head | Skeleton

     

The Graveyards

        

There are only a handful of these scenarios in the game. They're normally inhabited by zombie hands (seen right) and slimes. The graveyards seem to only serve one purpose--this involves throwing garlic to summon spirits that will give you special items. The graveyards later in the game use tombstones as obstacles, and they're inhabited by stronger enemies like Mummy Men, Vultures, Ravens, etc. The three main graveyards you'll cross are Camilla Cemetery, Storigoi Graveyard and Vrad Graveyard.

        

Music Track(s)

Stage Track: Silence of the Daylight
Nightime Track: Monster Dance

Boss(es)

There are no bosses in graveyards.

Common Enemies

Zombie Hand | Slime | Mummy Man | Skeleton | Vulture | Eagle | Bone Pillar

     

The Lakes

        

Sooner of later, you're bound to run into a seemingly unpassable body of water. At first, some of them may mark a dead end. But after finding a crystal powerful enough, ducking by the bay for more than 5 seconds will make some water float in place, revealing secret underground passages that will allow you to continue the quest. Also, it's by a river that you'll find the Ferry Man; he'll take you to one of two possible locations, depending on if you possess Dracula's heart. The lakes include: Yuba Lake, the Dead River and Uta Lake.

        

Music Track(s)

Stage Track: Silence of the Daylight
Nightime Track: Monster Dance

Boss(es)

There are no bosses in lake areas.

Common Enemies

Fishman | Two-Headed Creature

     

The Mansions

        

Mansions are the game's focal point; you must traverse these labyrinthine buildings if you hope to locate and obtain Dracula's five body parts. The enemies inside include armed skeletons, knights with spears, slimes, gargoyles, spiders and bats. Also located inside two of the mansions are the game's only two bosses. Finally, a man conveniently selling oak stakes will always be there; the stake can then be used to break the orbs containing the parts of Dracula. One mansion in particular contains a lost soul who's giving away laurels--take advantage of this. The mansions include: Berkeley, Rover, Laruba, Bodley and Brahm's. For more on the mansions, click on "Mansions" at the bottom of this page.

        

Music Track(s)

Stage Track: Dwelling of Doom

Boss(es)

Braham Mansion: The Grim Reaper
Laruba Mansion:
Vampira

Common Enemies

Scimitar | Bone-Throwing Scimitar | Spear Knight | Slime | Gargoyle | Spider | Bat

     

The Ruins of Castlevania

        

We've arrived at our destination. It's Dracula's castle, which lies in ruins as result of the events of Castlevania, wherein Simon Belmont last journeyed and battled and defeated the Count. Eerily, the place is completely abandoned, so you can concentrate on exploring without having to worry about Dracula's minions pestering you. As there's no visible path, you'll have to make your own by using your holy water to break through the rubble--mainly the many bricks that serve to obstruct--and find your way to the castle's basement. It's not that much of challenge: The traversable space is rather small, and the lone available path becomes obvious with a bit of observation. On the way down, you'll pass through a ceremonial room that was hidden below the main halls (perhaps the same one Nathan traveled through in Circle of the Moon). In the final room, you'll burn Dracula's five parts in a big torch pot and consequently resurrect him. Right then, the final battle will begin.

        

Music Track(s)

Stage Track: Within These Castle Walls
Boss Track: Last Boss

Boss(es)

Area Boss: Dracula

Common Enemies

There are no minor enemies in Castlevania.

     

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