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General
Information
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Date Released: 2002 |
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Heroes: Juste Belmont | Secret: Maxim & Simon Belmont (special mode) | ||
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Stage Number: 26 Castle Sections |
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Size: 8MB | ||
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Original
System(s)
Game Boy Advance (GBA) |
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............................Alternate
Names/Systems
Castlevania: Byakuya no Concerto -- translation: Castlevania: White Night Concerto, or Castlevania: Concerto of the Midnight Sun (Japan) |
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Re-release Information (1) 2005: Re-released
in Japan as part of Konami's GBA "The
Best" series |
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Manual Story Description Fifty years have passed since Simon Belmont vanquished the curse of Dracula. Fate has dictated that Juste Belmont, blood descendant of the Belmont Family, hunt for the relics of Dracula. One day, Juste's best friend, Maxim, who had set out on a training expedition two years earlier, returned unexpectedly... his body covered with wounds. He informs Juste that Lydie, a childhood friend whom they both deeply care about, has been kidnapped. Maxim has completely lost his memory in his training away from home, and only has vague images of the kidnapping. Ignoring his bodily injuries, Maxim leads Juste to the place where he believes Lydie is being held captive. Passing through thick fog, the two men happened upon a castle undocumented on any map. Could this be the fabled Dracula's castle? Standing solemnly in the night, this forbidding castle welcomes its unexpected guests as the moonlight shines upon it... |
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Objective/Overview Castlevania: Harmony of Dissonance is Konami's follow-up to Castlevania: Circle of the Moon. However, this simple statement doesn't tell the whole story: As far as the trademark, the division KCEK (which created Circle of the Moon and the two N64 titles) was out of the loop, victim to consolidation, and the series' fate was now controlled by KCET and specifically by the familiar Koji Igarashi and team. So the creators of Symphony of the Night bring you Harmony of Dissonance, another free-roaming adventure-RPG that is directly in line with Circle of the Moon's play-style but different in terms of philosophy. Your mission is to take control of Juste Belmont, the grandfather of Simon, and scour thirteen castle sections--each filled with waves of minor enemies, devilish traps, and boss creatures--to locate and save the mysteriously abducted Lydie Erlanger. If certain conditions are met before the rescue, your mission will continue thereafter and unfold into something more grand. Juste, in basic form, takes to the action with his Vampire Killer whip and six sub-weapons. Though, his power will grow considerably as he gain levels and his statistics increase therein; as he collects whip extensions and dozens of armor types; as he puts to use relics that supply him the usual accessibility moves; and as he utilizes the "Spell Fusion" system, which affords him thirty powerful sub-weapon-based attacks. After clearing the game for the best of three endings, some new options will open: (1) You can play through again in a "difficult" mode. (2) You can play as Maxim, in a unique mission. (3) You will unlock the "Boss Rush" mode, a three-level gauntlet challenge which pits you against all of the game's bosses; as a bonus to this feature, you can actually play through the mode with Simon Belmont. And (4) you can access a sound test. |
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Version Differences Castlevania: Double Pack's version of Harmony of Dissonance has to it some strange omissions and changes: (1) In the GBA version, the enemy Pike Master is known to drop both the Gold Headband and the Floating Boots; in the Double Pack version, Pike Master doesn't drop the Gold Headband and in its place relinquishes only 400 gold. (2) Changed, also, is the hint card that mentions the Summoning Tome, which is instead called the "Black Scroll." (3) Rather than dropping the Medusa Pendant, Gold Medusa drops 100 gold. And (4) the Man Eater, which once dropped the Mirror Pendant, now instead drops Turquoise. (Thanks to Insanitist for this information.) |
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Japanese/European Differences As usual, the differences between the Japanese and U.S. versions all revolve around the deviations of certain names. For instance: Our Maxim Kischine is known in Japan as Maxim Kishin. Also, the name of the bullet-tip extension for Juste's whip, which allows it spew fireballs, is instead named for Christopher Belmont--"Christopher's Soul," to be exact, since that was more or less the character's trademark. And, of course, Juste's last name is "Belmondo," as it always is in the case of the Belmont family in Japan. Eleven areas in the Japanese version feature different names. The Wailing Way is called "The Approach to Deplore." The Castle Top Floor is called "Castle Tower." The Chapel of Dissonance is called "Chapel of a Heretic." The Sky Walkway is called "Corridor in the Air." The Shrine of the Apostates is called "Heretic's Grave." The Luminous Cavern is called "Moss-Grown Cave." And the Aqueduct of Dragons is called "Waterway of Aquatic. The four others are merely reciprocal: The Marble Corridor is "Corridor of Marble." The Castle Treasury is "Castle's Treasury." The Skeleton Cave is "Cave of Skeletons." And the Clock Tower is "Clockwork Tower." (Thanks to ReyVGM for this information.) There are no mechanical or graphical differences between the games except for maybe slight palette changes. |
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Soundtrack and Credits Soundtrack Links |
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Other Characters Lesser Enemies:
Bat, Tiny Slime, Slime, Medusa Head, Zombie, Skeleton, Fleaman, Bone
Soldier, Armor Knight, Ghost, Bone Pillar, Large Ghost, White Dragon,
Rock Armor, White Dragon Lv2, Lizard Man, Ectoplasm, Skeleton Blaze,
Big Skeleton, Flying Bone, Peeping Eye, Skeleton Flail, Skeleton Spear,
Red Skeleton, Skeleton Rib, Bone Thrower, Skeleton Ape, Gate Guarder,
Tiny Devil, Scarecrow, Skeleton Spider, Man-Eater, Axe Armor, Witch,
Siren, Bomber Armor, Balloon, Big Balloon, Bone Archer, Ruler Sword,
Disc Armor, Merman, Fishman, Arabaki, Ruler Sword Lv2, Father Demon,
Guardian Armor, Boomerang Armor, Fleaman Armor, Gold Medusa, Mimic,
White Dragon Lv3, Skeleton Mirror, 0, Harpy, Axe Armor Lv2, Specter,
Bronze Guarder, Melty Zombie, Bone Liquid, Ruler Sword Lv3, Poison Lizard,
Spriggan, Gorgon, Blaze Master, Anthro Skeleton, Rare Ghost, Skeleton
Glass, Victory Armor, Hammer-Hammer, Disc Armor Lv2, Pixie, Sylph, Master
Lizard, Owl, Clear Bone, Jp Bonepillar, Simon Wraith and Pike Master
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Character Lists |
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Hero
Image
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Statistics
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Full Name: Juste Belmont | |
Main Weapon: Vampire Killer Whip | ||
Weapon Power-Up: Crushing Stone, Steel Tip, Platinum Tip, Energy Circle, Bullet Tip, Red Stone, Blue Stone, Yellow Stone and Green Stone | ||
Alternate Weapons: None | ||
Sub-Weapon Power-Up: Mystic weapons can be powered up using five magic books; these attacks use magic points instead of hearts. | ||
Special Abilities: Can dash forward and back, slide, jump kick, double jump, super jump and brandish the whip. | ||
Armor: Click here for all of the armor that Juste can equip. |
Limitations: Juste is one of the more speedy Belmonts, always in a running mode. He can increase his speed even more by dashing and sliding--he can use a front and back dash to get out of danger, and he can slide continuously after collecting a certain relic; the latter can harm enemies (the slide's damage is equivalent to his whip's power at the time). His jumping is adequate enough, and he can control each jump till its very end, dodging midair attacks and redirecting to compensate for mistimed leaps. His jumping can be increased via a double jump relic, and it also supplies the ability to execute a jump kick by pushing down plus attack after the second jump. Furthermore, he can obtain a super jump relic to perform super high jumps, rendering no distance inaccessible. The whip is his basic weapon, and he can swing it at good length and thus brandish it to flail in all directions; it can't be powered up lengthwise, but there are three types of attachments: It can be extended with steel and platinum tips; it can gain elemental powers--fire, ice, lightning and wind; and it can be spun around rapidly, crush stones, and fire bullets. Juste can use use magic via the "Spell Fusion" system to boost his sub-weapons; spells drain his magic meter depending on his current level. His offensive and defensive limits, really, are yours to decide via the gaining of levels and quantity of inventory. |
Hero
Image
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Statistics
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Full Name: Maxim Kischine | |
Main Weapon: Stellar Sword | ||
Weapon Power-Up: None | ||
Alternate Weapons: Shuriken | ||
Sub-Weapon Power-Up: None | ||
Special Abilities: Can dash forward and back, slide, triple jump, jump kick, and roll into a ball while in the air and then roll on the ground; he can also chant two different spells | ||
Armor: None |
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Hero
Image
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Statistics
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Full Name: Simon Belmont | |
Main Weapon: Vampire Killer Whip | ||
Weapon Power-Up: None | ||
Alternate Weapons: None | ||
Sub-Weapon Power-Up: None | ||
Special Abilities: None | ||
Armor: None |
Limitations: It's amazing that Simon makes his return after all these years ... in his original form. Sadly, though, Simon can only be controlled during the "Boss Rush" mode. He controls exactly the same way you'll remember from the NES' Castlevania. Due to this, he has adaptability issues: (1) He can't collect the sacred fist or magic book. (2) His morning star whip cannot be powered up, since it's already at its most powerful. (3) The holy water reacts differently to his use. (4) His strength changes from room to room to adjust to the more powerful bosses. And (5) he comes with his own background theme--Vampire Killer! As for his limitations, I defer to my past commentary (with some revision): "Simon is rather plodding in the way he moves, and he cannot redirect jumps while in the air. Any enemy contact will send him flying back, too. Also, because of said limitations, Simon will have to rely heavily on sub-weapons if he hopes to defeat the toughest of boss creatures." |
Weapon
Name
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Weapon
Image
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Description
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Vampire
Killer
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Steel-enhanced
family-created whip
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Stellar
Sword
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A
unique sword forged for only Maxim's use
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Shuriken
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Ninja
star--Maxim's permanent sub-weapon; costs five hearts per use
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Vampire
Killer
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Simon's
version of the family-created whip
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Magical
Items
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Item Name
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Image
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Found In
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Usage
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Heart
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Candle, Structure,
Enemy
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Powers Mystic
Weapons
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Big Heart
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Candle, Structure,
Enemy
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Powers Mystic Weapons
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Coin
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Candle, Structure,
Enemy
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Currency
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Money Bag
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Candle, Structure,
Enemy
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Currency
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Uncurse Potion
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Candle
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Cures Curse Status
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Life Vial
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Hidden Anywhere
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Increases Life Maximum
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Heart Container
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Hidden Anywhere
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Increases Heart
Maximum
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Crystal
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Boss Creature
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Clears Room/Restores
Stats
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Sub-Weapons
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Weapon
Name
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Image
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Heart Consumption
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Comments
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Dagger
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One
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Holy Water
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Three
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-
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Boomerang
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Five
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-
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Axe
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Four
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-
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Holy Book
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Three
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-
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Sacred Fist
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Eight
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-
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Screenshots/Media
Local Title Screens
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U.S.
Title Screen
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Japanese Title
Screen
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Action Shots
Quick-Reference
Links
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Category
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Availability
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What's
Inside
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Stages:
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A 2-page overwiew,
covering the transient and real castles
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Review:
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A look at
what Circle of the Moon's follow-up did correctly
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Codes:
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"Boss
Rush" Mode in detail | Castle Maps | Name-Entry Codes
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Magazine
Coverage
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Item Name
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Description
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The official Japanese
guidebook featuring maps, strategies and more
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This is another
official Japanese guide, typical of branding
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Text Documents
and Help Files
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Walkthroughs
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FAQs
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Other Files
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Scenes,
Packaging Scans and More
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American
Version
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Japanese
Version
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European
Version
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