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The garden is the most straightforward
area, broken into two sections, with a second floor that only
exists for two instances of secret rooms in the second half of
the area; you can access the second floor in any room where you
find man-eating plants, which you can break open to use as platforms.
The garden is where the castle's evil plant-life is festered,
and it's early rooms are always bombarded by large rays of light.
For now, you'll find yourself restricted by locked three-holed
doors. Stage-wide, in small, mostly hidden rooms, you'll find
six maiden statues that can knocked back by whip strokes and embedded
onto switches that will light up the holes in the locked doors.
When three are lit on a given door, it will become unlocked.
If you've found the correct
maiden rooms to unlock the regular path, instead of the three
that open a secret room, you'll be able to move on. The second
part of the garden is more neglected than the first and home to
its tougher foes, like mist, evil stabbers, poison lizards and
skeleton flowers. When you find the aforementioned man-eating
plants, whip the one you find to locate a path to the area's secret
boss. If you stay on the normal path, after a few squabbles in
the rose garden rooms, you'll come to this area's guardian. Before
leaving here, you can find the purple orb, saisei incense, and
the red phoenix key.
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