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Japanese Logo
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General
Information
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Date Released: 1988 | Heroes: Simon Belmont | |||
Stage Number: Multiple Haunting Scenes | Size: 256KB | |||
Original
System(s)
Nintendo Entertainment System (NES) |
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Ported
To
PC CD-ROM | GameTap (download service) | Nintendo Wii (Virtual Console) |
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.................... .......Alternate
Names/Systems
(1) Famicom Disk System: Dracula II: Noroi no Fuiin -- translation: Dracula 2: The Accursed Seal (2) LCD Tiger Handheld: Castlevania II: Simon's Quest (not an actual recreation) (3) LCD Wristwatch: Castlevania II: Simon's Quest (not an actual recreation) |
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Re-release Information (1) 2002: Re-released
as part of Konami
Collector's Series: Castlevania and Contra for the PC CD-ROM |
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Manual Story Description THE
SECOND COMING OF COUNT DRACULA |
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Objective/Overview Simon's Quest is a sequel spawned mainly by the popularity of Castlevania, which by 1988 was already an NES classic. In preparing this follow-up, Konami learned that it hadn't even scratched the surface as to how far the NES' limitations could be stretched. It's for this reason that Konami wanted to try something a little different, which was a theme for sequels from around this time. Thus, Simon's Quest is presented to you not as a stage-by-stage experience but rather as an adventure-RPG in the vein of Metroid and to a greater degree Rygar. Your objective is to search through numerous haunting scenes to find and explore five progressively challenging mansions, wherein you'll search for the five body parts of Dracula needed to enter the dreaded Castlevania. You'll find your way by interacting with supporting cast members scattered game-wide; by collecting valuable weaponry; by battling and defeating an assortment of enemies to gain experience and thus increase your power-level; and by arriving at the castle to initiate the final battle. Since Simon's Quest runs on a built-in timer, which measures the amount of in-game "days," you can earn different endings depending upon how long your mission lasts. The LCD versions of Simon's Quest are typical of the early handheld genre and are in no way equal to the NES iteration. |
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Japanese/European Differences The Japanese version, made for the Famicom Disk System, has a bunch of minor changes. (1) The first is the inclusion of a name-entry option that you can use to save your game into a slot and thus the game's memory (in place of the password system we use). (2) Because it's a disk game for a disk system, there are loading times present when you enter into towns and mansions. (3) The music that guides you along is more digital, faster-paced and higher-toned than what you hear in the NES version. (4) There are deviations on some names; most prominently, Simon's last name, as is usually the case with the family surname, is "Belmondo." Also, Camilla Cemetery is instead called "Carmilla Cemetery." (5) The game's enemy rate is slightly higher than the western version's. (6) There are some sound differences: The glass-shattering effect of holy water doesn't exist, the sound effect assigned to Simon falling into water is altered, the secret-discovering sound plays only when you initially talk to hidden souls and not after, and there are snazzier sounds for the Ferryman's actions and the Deborah Cliff tornado-soul ride. (7) You can continue purchasing garlic and laurels even after your stock is filled. And (8) the mansion music also plays when you're at their outside entrances. In the European version (since the PAL versions tend to come out maybe a year after their western counterparts' releases), the phrase "You now prossess Dracula's [name of part]" has been corrected to where the "prossess" typo is fixed. (Thanks to Danny for this information.) |
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Soundtrack and Credits Soundtrack Links |
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Other Characters Lesser Enemies:
Skeleton, Vampire Bat, Raven, Spider, Man-Eating Plant, Spear Knight,
Zombie, Slimy Barsinister, Fishman, Fire Man, Two-Headed Creature, The
Ferryman, Freddie, Ghostly Eyeball, Eagle, Slime, Mud Man, Wolf, Dragon
Bones, Vulture, Ghastly Leech, Skull Head, Medusa Head, Gargoyle, Mummy
Man, Wolf Man, Zombie Hand and Pirate Skeleton |
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Character Lists |
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. | . | . |
Main Arsenal
Hero
Image
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Statistics
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Full Name: Simon Belmont | ||
Main Weapon: Vampire Killer Whip | ||
Weapon Power-Up: None | ||
Alternate Weapons: Thorn Whip, Chain Whip, Morning Star Whip & Flame Whip | ||
Sub-Weapon Power-Up: None | ||
Special Abilities: None | ||
Armor: Shield |
Limitations: Physically, nothing of Simon has changed from Castlevania: He's still rather clunky while moving on regular land or on stairways. Though, Simon is now a bit quicker in snapping the whip--fortunately, since the enemy assortment is more refined. The standard leather whip is very weak, and it won't be very useful past the first eleven or twelve screens. Since it can't be powered-up, Simon will have to battle and defeat enemies to collect hearts in order to purchase stronger whips. The same goes for sub-weapons: While holy water and daggers (which he's free to use without the draining of hearts) will be valuable early on, they become useless much later. Simon's strength and defense can increase as he collects hearts, too, because they also represent "experience." As he gains experience and thus levels, his energy meter grows, but the increase of the meter as well as the aforementioned attributes is negligible. Additionally, Simon can now use the momentum of up-moving platforms to perform higher-than-normal jumps. |
Weapon
Name
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Weapon
Image
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Description
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Vampire
Killer
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Standard
family-created leather whip
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Thorn
Whip
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Longer
leather whip adorned with many thorns
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Chain
Whip
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Steel-enhanced
short-length whip
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Morning
Star
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Longer,
stronger chain whip
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Flame
Whip
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Magically-enhanced
morning star that blazes when swung
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Magical
Items
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Item Name
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Image
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Found In
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Usage
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White Crystal
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Town Merchant
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Creates Small Magical
Effects
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Blue Crystal
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Town Trader
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Moderate Magical
Power
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Red Crystal
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Town Trader
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Strong Magic Power
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Small Heart
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Enemy
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Powers Sub-weapons/Currency
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Half Heart
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Enemy
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Powers Sub-weapons/Currency
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Big Heart
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Enemy
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Powers Sub-weapons/Currency
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Silk Bag
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Mysterious Soul
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Holds More Laurels
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Magic Cross
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Boss Creature
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Needed to
Enter Castlevania
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Hidden Book
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Wall
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Gives Helpful Tips
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Dracula's Rib Bone
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Mansion
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Acts as Shield
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Dracula's Heart
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Mansion
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Influences Ferryman
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Dracula's Eyeball
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Mansion
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Reveals Hidden Items
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Dracula's Nail
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Mansion
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Affords Brick-breaking
Ability
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Dracula's Ring
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Mansion
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Power to Clear a
Blockade
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Sub-Weapons
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Weapon
Name
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Image
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Heart Consumption
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Comments
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Holy Water
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None
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Bought from Merchant
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Dagger
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None
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Bought from Merchant
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Silver Knife
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One
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Hidden in Graveyard
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Golden Knife
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Two
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Held by Boss Creature
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Diamond
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One
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Held by Mysterious
Soul
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Mystic Flame
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One
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Hidden in Wall
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Garlic
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None
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Bought from Merchant
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Laurel
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None
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Bought from Merchant
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Oak Stake
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None
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Bought in Mansions
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Screenshots & Media
Local Title Screens
U.S.
Title Screen
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Japanese Title
Screen
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European
Title Screen
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Action Shots
LCD Version Media
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Quick-Reference
Links
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Category
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Availability
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What's
Inside
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Stages:
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A look at
each haunting scene and its quirks plus Mansion maps
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Review:
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An overall
look at the game and its unqiue mechanics
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Codes:
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Passwords
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Magazine
Coverage
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Item Name
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Description
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A scan of the infamous
Simon-holding-Drac's-head Nintendo Power cover
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Provided are complete
area maps, item locations and boss strategies
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The world map as
shown in the NES Game Atlus, an official Nintendo guide
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Packed in with the
magazine is an advertisement (supplied by Protogem)
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This is a rather
rare strategy guide. Images include artwork and page-specific scans
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Text Documents
and Help Files
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Walkthroughs
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FAQs
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Other Files
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Scenes,
Packaging Scans and More
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American
Version
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Japanese
Version
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European
Version
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