American Logo
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Japanese Logo
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European Logo
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General
Information
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Date Released: 1999 | Heroes: Cornell, Reinhardt Schneider, Carrie Fernandez and Henry Oldrey | |||
Stage Number: 16 | Size: 16MB | |||
Original
System(s)
Nintendo 64 |
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................... ........Alternate
Names/Systems
(1) Akumajou Dracula Mokushiroku Gaiden: The Legend of Cornell --translation: Demon Castle Dracula Apocalypse Gaiden: The Legend of Cornell (Japan) (2) Castlevania: Special Edition |
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Manual Story Description CORNELL
A.K.A BLUE CRESCENT MOON The man-beasts, choosing to live in harmony with the humans, sealed away their enormous magical powers to prevent them from being used. However, through severe ascetic training, Cornell acquired the art of releasing the sealed man-wolf power. Returning to his village after a year of ascetic training, Cornell finds the village engulfed in flame, and his only living blood relative, his sister Ada, kidnapped by evil spirits. Using his man-wolf's acute sense of smell to track the scent of his sister's blood, Cornell begins his long journey to rescue Ada. REINHARDT SCHNEIDER
& CARRIE FERNANDEZ |
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Objective/Overview When Castlevania 64 finally arrived for play on the Nintendo 64, many of its promised features were inexplicably missing. Due to those always-troubling deadlines, KCEK was forced to cut down on the number of playable characters, the number of stages, and a number of smaller details that worked to make Castlevania 64 feel like an unfinished product. Konami was prepared to remedy its miscalculation by commissioning a special edition, an upgraded version that more fit the developers' original vision. Its final form is Castlevania: Legacy of Darkness, and while upgraded in different ways, its gameplay mechanics are identical to Castlevania 64's. The setup is a bit different in that you can only play Cornell's mission initially and have to unlock the three other playable heroes by meeting certain conditions. Using his man-beast powers, Cornell must endure thirteen stages, which come in two types: Those that offer straightforward room-to-room action, and others that feature free-roaming areas whose puzzles must be solved through exploration. Therein, he must deal with with the instigator Ortega, sporadic and erratic boss appearances, and finally the game's major villain. The day-to-night system has no real effect, as Cornell has available only one ending. Henry's mission is different in that he has to save six children in a seven-day period, and he has free-roaming access to the six stages where they're being held. The more children he saves, the better the ending he receives. Reinhardt and Carrie's missions, objectives and story arcs, otherwise, remain as you remember them from Castlevania 64. Readily available is an "easy" mode, and a "hard" mode can be unlocked by meeting certain conditions during Cornell's mission. |
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Japanese/European Differences The Japanese version has no changes in mechanics, but it does have different variations on some of the character names, like "Belnades" rather than "Fernandez." While the change to Fernandez is a product of western localization, it seems to be one part mistranslation. That is, it was translated through the Japanese dialect of katakana, which is used to write words in a more simple fashion. For instance: Fer-nan-dez can easily be construed as Bel-na-des. In effect, the enemy known in the U.S. version as "Carrie's Cousin," described as a recent castle invader, is actually meant to be Sypha herself, resurrected by Actrise in a further attempt at mind games. Otherwise: It's in the Japanese version where the mostly underdeveloped character Gilles De Rais is in fact more defined; that is, it's he who is actually posing as "Dracula's servant" in the case of Reinhardt and Carrie's respective quests. It's in this version, also, where you can play as Henry Oldrey from game's start without having to earn the honor through playing Cornell's mission. (Thanks to Belmont Yang and Vcthug4life for some of this information.) The European version's logo is a bit different in design, more elegant in look--but this is for no particular reason. Otherwise, there are no mechanical changes. |
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Soundtrack and Credits Soundtrack Links |
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Other Characters Lesser Enemies:
Fishman, Skeleton, Exploding Skeleton, Motorcycle Skeleton, Lizard Man,
Wolfman, Snake, Ghost, Hound, Zombie, Crawling Zombie, Goblin, Skull
Head, Blood Skeleton, Medusa Head, Frankenstein Gardener, Spider Woman,
Bloodborn, Machine Gun Guard, Knight, Hell Knight, Cerebros, Flame Cerebros,
Hell Cerebros, Mudman, Pillar of Bones, Bone Head, Minor Vampires, Vampire
Bat, Stain-Glass Knight, Crystal Shard and Ice Monster
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Character Lists |
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Main Arsenal
Hero
Image
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Statistics
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Full Name: Cornell | ||
Main Weapon: Energy Scythe | ||
Weapon Power-Up: Level two- & three Energy Scythe | ||
Alternate Weapons: Claw Swipe | ||
Sub-Weapon Power-Up: Triple-shot magical effect for each sub-weapon; click here for more information | ||
Special Abilities: Can turn into a werewolf temporarily (fueled by gems), wherein his speed, jumping ability and power increases; can slide and crouch walk | ||
Armor: None |
Limitations: All of the characters in Legacy of Darkness are similarly attributed in terms of speed and jumping ability, but the difference lay in the available weaponry, the use of said weaponry, and overall attack power. Cornell is slightly faster and more agile than the rest, but he's not as strong while in basic form. His energy scythe is good for long-range assaults, but it's not as refined or as accurate as Carrie's homing ball; it does utilize the lock-on feature, so it's still a considerable weapon. The claw swipe is quick, and it's good way to handle in-close combat, but it's not powerful enough to where you'll want to rely upon it. His real power lay in the ability to transform into a werewolf, wherein all of his attributes and attacks become stronger and he becomes more durable; since the gem-total is drained during this time, a large stock will be in order if you want the ability to last. Sub-weapons have a limited homing ability and a special effect with three of one type collected, but there's no real advantage here. Cornell, overall, is a decent character due to his scythe and werewolf attacks. |
Hero
Image
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Statistics
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Full Name: Henry Oldrey | ||
Main Weapon: Six-shot Pistol | ||
Weapon Power-Up: Level two- & three pistol shells | ||
Alternate Weapons: Short Sword | ||
Sub-Weapon Power-Up: Triple-shot magical effect for each sub-weapon; click here for more information | ||
Special Abilities: Can slide and crouch walk | ||
Armor: None |
Limitations: Henry is the strongest of the bunch, and his defense is increased due to his church knight armor. Of course, he pays for this in the speed and agility categories. But since these attribute differences are negligible at best, it's not really that big a deal. However, both he and the main weapon he commands are a bit uncontrollable, however quick. The lock-on feature will help, but this is of no use against enemies who are either far away or always on the move; enemies too close will be difficult to target, too, so the short sword will have to be utilized in this instance; this lack of potent in-close fighting will make it tough to deal with enemies like goblins, Medusa heads, ghosts and others that wave and flutter. Since Henry is only afforded his own shorter mission, this may all be moot. |
Hero
Image
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Statistics
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Full Name: Reinhardt Schneider | ||
Main Weapon: Vampire Killer Whip | ||
Weapon Power-Up: Chain Whip & Flame Whip | ||
Alternate Weapons: Short Sword | ||
Sub-Weapon Power-Up: Triple-shot magical effect for each sub-weapon; click here for more information | ||
Special Abilities: Can slide and crouch walk | ||
Armor: None |
Limitations: Reinhardt is average when compared to the other three characters. He's above average in the categories of strength in defense, but his range due to limited whip length will hinder his campaign. The whip can be truly powered up this time, twice, to take a morning star form and then a magically enhanced flame whip. The short sword isn't all that useful, either, because enemies aren't going to just stand there while you hack away; it works well against bats and snakes, yes, but their appearances are limited. Since sub-weapon use is parallel for all characters, he gets no points here. The sliding attack, while quick in execution, is hardly worth the trouble because of its lack of accuracy. If you're going to choose Reinhardt, it should be strictly for traditional purposes. |
Hero
Image
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Statistics
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Full Name: Carrie Fernandez | ||
Main Weapon: Homing Ball | ||
Weapon Power-Up: Level-two & three Homing Balls | ||
Alternate Weapons: Ring Smash | ||
Sub-Weapon Power-Up: Triple-shot magical effect for each sub-weapon; click here for more information | ||
Special Abilities: Can do a flailing front-slide and can crouch walk | ||
Armor: None |
Limitations: Carrie is the weakest of the four, in attack power and endurance, and she takes the most damage for enemy contact, but her weaponry is clearly superior to all of the others'. At her command is the homing ball, which can be powered up two levels, and using it she can battle enemies while stationary or while on the move without much worthy because the attack will find its mark; additionally, she can charge up the attack before release for a larger, more impactful blast. Her in-close attack, the ring smash, is a good move to use in fending off enemy clusters and coming out unscathed. Using the steel-bladed rings, also, Carrie can execute a diving slide that speedily slices through all enemies in its path. Her sub-weapon use is parallel to that of Reinhardt's, so there's no advantage here. Though you can see the effort to tone down her effectiveness, hers still amounts to the more enjoyable play-experience. |
Weapon
Name
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Weapon
Image
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Description
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Energy
Scythe
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Energy-based
scythe that can be thrown forward
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Claw
Swipe
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Cornell's
claws can be used to slash forward
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Pistol
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A
rifle that can fire three power levels of shells
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Vampire
Killer
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Ancient
leather whip of the Belmont clan passed unto the Schneiders
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Chain
Whip
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Steel-enhanced
short-length whip
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Flame
Whip
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Whip
becomes pure energy, enflamed in the process
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Short
Sword
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Medium-ranged
blade for slicing in-close foes
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Homing
Ball
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Magical
heat-seeking fireball that comes in three power levels
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Ring
Smash
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Fist-worn
steel rings for regular, sliding and spinning slice attacks
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Magical
Items
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Item Name
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Image
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Found In
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Usage
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Morning Star
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Candle, Enemy, Setting
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Whip Power-Up
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Red Jewel
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Candle, Enemy, Setting
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Powers Mystic Weapons
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White Jewel
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Found Multiple Times
A Stage
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Saves Game In File
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Green Jewel
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Hidden On Certain
Stages
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Accesses Hard Mode
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Money Bag
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Candle, Enemy, Setting
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Acts As Currency
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Purifying Crystal
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Enemy, Candle, Setting,
Contract
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Cures Vampire Curse
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Cure Ampoule
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Enemy, Candle, Setting,
Contract
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Cures Poison Condition
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Roast Beef
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Enemy, Candle, Setting,
Contract
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Large Energy
Restore
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Roast Chicken
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Enemy, Candle, Setting,
Contract
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Small Energy Restore
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Contract
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Found Multiple Times
A Stage
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Summons Salesman,
Renon
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Medical Kit
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Candle
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Restores All Energy
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Moon Card
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Enemy, Candle, Setting,
Contract
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Turns Day To Night
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Sun Card
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Enemy, Candle, Setting,
Contract
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Turns Night To Day
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Keys
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Candle, Environment
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Opens Locked Doors
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Mandragora
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Found In Castle
Center
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Unstable Explosive
Compound
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Nitro
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Found In Castle
Center
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Magical Root Formula
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Click
here for complete item list, including
key types
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Sub-Weapons
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Weapon
Name
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Image
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Gem Consumption
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Comments
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Dagger
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One
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Holy Water
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Two
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Boomerang
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Two
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Axe
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Two
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Screenshots & Media
Local Title Screens
U.S.
Title Screen
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Japanese Title
Screen
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European
Title Screen
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Action Shots
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Quick-Reference
Links
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Category
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Availability
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What's
Inside
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Stages:
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A focus on
Cornell's mission plus info on other character paths
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Review:
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A comparison
between Legacy and the first N64 title plus more
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Codes:
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Missing Children
| Alternate Gear | Hidden Items | More
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Magazine
Coverage
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Item Name
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Description
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Provided are page
samples featuring official art, maps and more
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Text Documents
and Help Files
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Walkthroughs
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FAQs
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Other Files
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Scenes,
Packaging Scans and More
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American
Version
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Japanese
Version
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European
Version
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