Castlevania: Legacy of Darkness
is centered around the quest of Cornell, who he traverses through
almost all of the areas from Castlevania 64. His quest will be covered
on this page. To learn about Reinhardt and Carrie's complete missions
(including stage themes and minor enemies), please check Castlevania 64's
stage layout. While some of the stages in Legacy
are newly designed, their objectives remain largely the same. If on a given
stage Reinhardt and Carrie's bosses differ from Cornell's, theirs will be
listed accordingly. In Henry's mission, he can freely travel through six of
these areas to save children: Forest of Silence, Castle Wall, The Villa, Underground
Mine, Underground Tunnel and the Outer Wall, and he can potentially battle
the bosses from the latter three areas. The extra areas that Carrie, Reinhardt
or Henry can travel through will be listed at the bottom of this page, separate
from Cornell's mission data.
|
|
|
|
Outside, a series
of Cerebroses block the Villa gate, each set stronger than the
last. A ghost-inhabited courtyard follows. Entering the mansion,
you'll face a minor vampire and then fight a vampirized Master
Oldrey; defeat him, talk to Mary, and collect a series of keys
(see here) to
reach the maze. In the maze, you'll find Henry. To save Henry,
you'll have to lead him out of the garden maze, avoiding a chainsaw-armed
Frankenstein and some Cerebroses. After leading him out, Mary
gives you a key that opens up a copper door within the garden
maze. Go back to the courtyard, hit tombstone switches in the
right order, and get Crest B atop the fountain using a rose brooch;
Crest A is in the maze.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Like the stage
before, regular and sunken platforms are scattered throughout
the lava. Working your way around and up the narrow passages,
you'll deal with swinging hatchets, quick-stabbing guillotines
traps, crumbling caged floors, and some fishmen. Later on, steel
grates are your only means of travel, but steam and lava-spawned
flames rise through them, and they can lead to a quick demise.
Also, there are traps where giant iron balls fall from the ceiling
at timed intervals and hit the lava, splashing and splattering
it everywhere; timing it perfectly, you must work around the circle-shaped
grates before the next one falls. The final stretch of rooms is
a combination of all the just-mentioned traps.
|
|
|
|
|
|
|
|
|
|
Other Areas
As mentioned at the top of this page:
Once you clear the game with both Cornell and Henry and subsequently unlock
Reinhardt and Carrie as playable characters, the game basically becomes Castlevania
64. However, the layout for most of their stages changes a bit, and bosses
not seen in Castlevania 64 appear. And one stage is added onto their
missions: The Haunted ship, which'll serve as the opening stage of their respective
missions. Below are the areas that Cornell didn't traverse.
Back
to Stage Listing | Back
to Game Page