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Akumajou
Dracula X68000
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After finishing a sip from his blood-filled champagne
glass, Dracula will teleport in, ready for battle. He'll put to use the
usual three-directional fireball attack, but it's not done in a conventional
way; instead, the fireballs' flight pattern is dependent on Simon's location
at the time of Dracula's cape-opening. If you're in mid-jump, that is, Drac
will elevate upward their trajectory. The trick is to stand at a distance
and jump to force Dracula to fire them where you soon won't be. Otherwise,
you can take the fight to him: You can time a leap and a combined
whip stroke so that you strike his head on the leap's descent and thereafter
cancel out in one shot the just-released fireballs. After he's been repeatedly
damage, Dracula will up the fireball attack to five-directional, but your
strategy shouldn't change. In the Chronicles
remake (in the "Arranged Mode"), Dracula's sprite design differs,
but this does not affect the actual battle entailed.
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His second form is the same
no matter which version you're playing, and it's very similar to the second
form faced in Castlevania. The winged demon jumps very high and with
repeated lunges uses its bulk to chase you to either side of the room. With
no set intervals, it will after some jumps spit out a number of rebounding
fireballs to force a response; if you get too close to the demon, thereafter,
it'll send a vicious claw swipe your way. After it's absorbed some damage,
it will during its jumps begin dripping from its frame deadly acid, which
upon hitting the floor will spread in either direction; this makes it more
difficult to work your way beneath the demon during its high jumps.
Bring it to its last few energy bars and it'll become desperate: It will
now begin spitting out rebounding fireballs in rapid-fire fashion, and you'll
somehow have to remain poised in your response if you want to survive what
could be a one-shot kill. You've come too far to fall after another of those
famed Dracula comebacks.