[Castlevania] [Vampire Killer] [Haunted Castle] [Castlevania II: Simon's Quest] [Castlevania: The Adventure] [Castlevania III: Dracula's Curse] [Super Castlevania IV] [Castlevania II: Belmont's Revenge] [Dracula X: Rondo of Blood] [Akumajou Dracula X68000] [Castlevania: Bloodlines] [Castlevania: Dracula X] [Castlevania: Symphony of the Night] [Castlevania Legends] [Castlevania 64] [Castlevania: Legacy of Darkness] [Castlevania: Circle of the Moon] [Castlevania: Harmony of Dissonance] [Castlevania: Aria of Sorrow] [Castlevania: Dawn of Sorrow] [Castlevania: Curse of Darkness] [Castlevania: Portrait of Ruin] [Castlevania: Order of Shadows] [Castlevania: The Dracula X Chronicles] [Castlevania: Order of Ecclesia] [Castlevania: The Arcade] [Castlevania: The Adventure Rebirth] [Castlevania: Harmony of Despair] [Castlevania: Lords of Shadow - Mirror of Fate]


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Castlevania: Dracula X
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Dracula is the same Dark Lord you've come to know and love, but this battle is a bit different: You'll be holding court on the very tip-tops of pillars--some high, others lower--sandwiched between each considerable gaps. Dracula will surely take advantage of this obvious danger. At your arrival, he'll begin teleporting about from pillar to pillar, stopping to release three-directional fireballs. Though, like his Rondo skin, he'll mix things up and at other times unleash two large pulsating orbs--the first high, the second low--that rev up and blast in your direction. If you can find a good comfort zone, preferably on the low pillars, you can from there memorize his tendencies and strike when ready. But be careful--one wrong move and it's all over.

It looks like a different animal, but this second form very much mimics Dracula's second form from Rondo. It will showcase its high-jumping ability by lunging toward the hero, from pillar to pillar. There's not much you can do prevent being cornered, considering the lack of--oh, I don't know--a floor, so you should avoid finishing off Drac's first form if it's positioned on a center pillar. After each pillar-hop, the demon will spit in your direction two huge balls of flame; after every third jump, it'll unleash across the way a wide devastating scroll-blast, which you can dodge easily by crouching on a low pillar. If you have long-range sub-weapons, use them; if not, you'll have no choice but to take the fight to the highest pillars, retreating when necessary.

 
 
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