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Castlevania:
Order of Ecclesia
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The Dark Lord returns at a most desirable
time--when no Belmont is there to answer the call. Shanoa's efforts will
have to be enough as she squares off with one of the more concentrated versions
of the Count. Dracula's assault is spread over a two-stage battle, the first
of which is pretty standard fare: The teleporting Dracula will randomly
unleash a flurry of fireballs; four spherical energy clusters, alternating
high and low; and the fatal ray, which causes eight such rays to rain down
at once. Dracula will attack an up-close Shanoa with a swipe of his cape
and punish a flying Shanoa by canceling any current attack with a column-of-flame
spell. When he's done playing games, at which point he'll usher the duo
into the second stage of battle, he'll supplant the usual fare with more
deadly attacks, including a vicious high-kick; the "soul steal,"
in which the quickly teleporting Dracula grabs onto Shanoa and sucks her
blood in order to replenish his health; the destruction ray, which instead
rains down eight consecutive rays wherever Shanoa is standing; two swarms
of bats sent waving in either directions; and eight hellhounds, released
one after another, that generally disract Shanoa as they crowd the area
by running and jumping about.