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Castlevania:
Symphony of the Night
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The "Final Stage" battle in Symphony
of the Night is a story refresher for those who missed its true prequel--Rondo
of Blood. Taking control of Richter Belmont, you'll have yourself a
deja vu showdown with a very familiar Dracula form. It would be redundant
to repeat Dracula's attack cycle here, so retreat a few games back if you
wish to catch up. The true significance of this redux is that Richter's
performance against the Dark Lord determines Alucard's starting statistics
whence the real quest begins. If you take too many hits, Alucard's potency
won't be would it could have. Though, Richter can't die--if his energy
is fully drained, the young Maria Renard will make an appearance and will
with the assistance of her animal friends resuscitate and enchant Richter
to the point of invincibility.
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It might be that Dracula is bored with what his
become routine. This, his one final form, doesn't even take to combat man-to-man;
rather, he relaxes in his throne and lets his electrically-mutated cape
(think Spawn) do all of the work. The mutation is that of three alien-looking
heads with on either side a giant clawed hand; the three heads swirl and
cycle about and suddenly stab themselves in Alucard's direction. Otherwise,
they'll combine their chaotic propensity and fire toward him three-four
triangle-shaped projectiles. All the while, the clawed hands will continue
to unmercifully swipe at the centered hero; positioning Alucard at the screen's
edges won't work because a hand can still catch him on the reset. To quickly
change the pace, the entire abomination will retreat to distance, far back,
and from there blast forward a large ball of energy, which if not dodged
will devastate Alucard. For healing purposes, Dracula will conjure between
its claws a powerful boss creature, like Slogra or the Succubus, and crush
it to a bloody death, using its blood as a health restore. There's no real
strategy here--just slug away with all you have in reserve.